View Full Version : Holy CRAP, this gameplanning AI is dynamic!
Ben E Lou
11-16-2006, 07:50 PM
I just drafted a team heavy in BnR coverage skills, and the gameplan recommendations changed accordingly very nicely. Even for Extreme Passing, it calls for the 2-deep BnR more than any other coverage. For a quick comparison, on a more-balanced team, such a coverage is called for 3rd-most in the same situation. It's very good to see the swings that I'm seeing in the recommendations. It has been evident also in the wide deltas that I'm seeing between the top passing and top running teams. In FOF2K4, we were accustomed to seeing the AI teams have a pretty narrow range. Not so with this version. Just a quick look shows the team than ran the most went for 585 carries, and the least 320. Total team passes ranged from a low of 388 to a high of 653. Detroit, the team that threw 653 and ran 320, has a 95/95 QB, and a 35/41 2nd-year RB starting. Washington, who ran the ball a ton all year, starts a 21/43 rookie QB.
Well done, Jim. Very well done.
M GO BLUE!!!
11-16-2006, 08:40 PM
Yes... Jim really has outdone himself!
One question for you Ben... When is the last time your wife saw you? :D
EagleFan
11-16-2006, 09:10 PM
I thought that I had noticed that being a lot different this time around. I have noticed that broader range in the style of play of teams. Until I settle into the game I usually run a lot of quick simming with the CPU making the game plan adjustments for me. This never led to my team having a pass heavy offense, even if I was loaded with receivers and a top of the line QB.
I drafted from scratch in my current league and picked Peyton Manning, a fine group of receivers and LT in the backfield. I was pleasantly surprised to see my team's gameplan go to a big time passing attack on our way to a 14-2 season and a Super Bowl victory.
DeToxRox
11-16-2006, 09:49 PM
I thought that I had noticed that being a lot different this time around. I have noticed that broader range in the style of play of teams. Until I settle into the game I usually run a lot of quick simming with the CPU making the game plan adjustments for me. This never led to my team having a pass heavy offense, even if I was loaded with receivers and a top of the line QB.
I drafted from scratch in my current league and picked Peyton Manning, a fine group of receivers and LT in the backfield. I was pleasantly surprised to see my team's gameplan go to a big time passing attack on our way to a 14-2 season and a Super Bowl victory.
Obligatory "oh real realistic" post.
Noble_Platypus
11-16-2006, 10:05 PM
How did you get Manning and LT?
EagleFan
11-17-2006, 12:44 AM
How did you get Manning and LT?
There was not a big RB run until after I took him in the 2nd round of the allocation draft. Seems like QB and the offensive and defensive lines were the first major targets.
Another thing to point out with the dynamic game plan AI. Was just playing a bit ago and Manning got hurt and was out for 4 weeks. LT's carries went up dramatically in those games, very nice improvement in the game planning AI.
Oh, and the all-purpose yards stat has been corrected, no longer counts passing yards.
It also looks like reality has set back in. I have made the playoffs every year and haven't won more than one playoff game since the Super Bowl win (Peyton has returned to real form ;)).
Willis Magahee has been a major Superstar in the league so far, putting up back to back 2000+ rushing yard seasons, including one of 2458 yards with 15 games of 100+ yards that season.
I noticed too a lot more of variation when clicking on recomend, i love it.
jbmagic
11-17-2006, 12:12 PM
I noticed too a lot more of variation when clicking on recomend, i love it.
But is there a lot of variation after every game too or just the first time you do it?
wade moore
11-17-2006, 12:32 PM
But is there a lot of variation after every game too or just the first time you do it?
It's been mentioned many times in all of the threads - it adjusts after every game.
TRY THE DEMO before asking all of these questions that are right there.
Ben E Lou
11-17-2006, 12:48 PM
But is there a lot of variation after every game too or just the first time you do it?
Another thing to point out with the dynamic game plan AI. Was just playing a bit ago and Manning got hurt and was out for 4 weeks. LT's carries went up dramatically in those games, very nice improvement in the game planning AI.
It's been mentioned many times in all of the threads - it adjusts after every game.Not just many of the threads. THIS VERY THREAD. Your act is getting old, jb, and my patience is wearing very, very thin with you.
jbmagic
11-17-2006, 12:49 PM
It's been mentioned many times in all of the threads - it adjusts after every game.
TRY THE DEMO before asking all of these questions that are right there.
Fanboy I mean Wade moore.
Have you try the formation use recommend button it doesn't change after each game when you click on recommend. Even changing to QB#2 or QB #3 the formation use recommend button recommends the same thing as qb #1 did.
jbmagic
11-17-2006, 12:51 PM
dola
and also the formation use screen recommends formation that even your qb don't know. Why would it do that? It should only recommend what formation use % the qb knows.
heybrad
11-17-2006, 12:54 PM
Say what?
KWhit
11-17-2006, 12:59 PM
dola
and also the formation use screen recommends formation that even your qb don't know. Why would it do that? It should only recommend what formation use % the qb knows.
Because you have 3 QBs. If one of them gets pulled or injured, your 2nd QB can come in and use the formations he might know that the #1 QB doesn't.
The % normalizes and ignores formations that the currently playing QB doesn't know, so it makes sense to include values in all formations that you might want your backup QB to use.
Ben E Lou
11-17-2006, 01:02 PM
The % normalizes...You are wasting your time.
KWhit
11-17-2006, 01:11 PM
please stop causing problems.
jbmagic
11-17-2006, 01:19 PM
if you click on recommend for formation use it doesn't recommend anything. It keeps the same % from game to game and season to season. and it has no bearing on whatever QB you have.
It doesn't seem like Formation Use screen uses the QB's and team strength.
mckerney
11-17-2006, 01:30 PM
if you click on recommend for formation use it doesn't recommend anything. It keeps the same % from game to game and season to season. and it has no bearing on whatever QB you have.
It doesn't seem like Formation Use screen uses the QB's and team strength.
Please stop causing problems.
wade moore
11-17-2006, 01:42 PM
if you click on recommend for formation use it doesn't recommend anything. It keeps the same % from game to game and season to season. and it has no bearing on whatever QB you have.
It doesn't seem like Formation Use screen uses the QB's and team strength.
It doesn't appear that formation use changes, but that's not what we were talking about in this thread.
If you're asking about formation use, you should ask about formation use.
But all of that is besides the point - the point is, try the demo for stuff like this.
Pumpy Tudors
11-17-2006, 01:47 PM
I DON'T PLAY DEMOS, DAMN IT!
Julio Riddols
11-17-2006, 01:51 PM
Ok, so are the box borders 3 pixels yet? I won't order until they are, as this is a gamebreaker for me.
I need exactly three pixels of border around each button, and around each box.
Am I asking too much?
I mean, yeah, the gameplanning A.I. is pretty damned amazing.. I can have a Trent Green/Damon Huard situation and watch it play out like in real life with the Chiefs riding the back of Larry Johnson until Huard receives a mid-season "ratings boost" and shows he can handle the offense just fine..
But the borders.. The fuckin borders..
Shkspr
11-17-2006, 01:57 PM
I DON'T PLAY DEMOS, DAMN IT!
You forgot to log in as jbmagic before you posted this. kthxbye.
Toddzilla
11-17-2006, 02:02 PM
Fanboy I mean Wade moore.Busting your balls for asking the same ridiculous goddamn questions all the time doesn't make Wade a fanboy - it makes him sick of your constant ridiculous goddamn questions.
So if you're going to call Wade a fanboy because of this, call all of us fanboys.
Shkspr
11-17-2006, 02:04 PM
Busting your balls for asking the same ridiculous goddamn questions all the time doesn't make Wade a fanboy - it makes him sick of your constant ridiculous goddamn questions.
So if you're going to call Wade a fanboy because of this, call all of us fanboys.
But don't call Subby that, because Johns Hopkins called and the psychological testing is a go, so in four to six months the term "fanboy" will technically be inaccurate.
stevew
11-17-2006, 02:07 PM
Not just many of the threads. THIS VERY THREAD. Your act is getting old, jb, and my patience is wearing very, very thin with you.
Just fucking chop him off at the knees. He's not even funny anymore.
wade moore
11-17-2006, 02:08 PM
Busting your balls for asking the same ridiculous goddamn questions all the time doesn't make Wade a fanboy - it makes him sick of your constant ridiculous goddamn questions.
So if you're going to call Wade a fanboy because of this, call all of us fanboys.
Nah, this comes from my going back and forth with yabanci in the FG AI and a couple of other threads... jb is just latching on with the FOF Haters who were calling me that there (mainly yabanci)...
cartman
11-17-2006, 02:59 PM
Nah, this comes from my going back and forth with yabanci in the FG AI and a couple of other threads... jb is just latching on with the FOF Haters who were calling me that there (mainly yabanci)...
Are you saying maybe he did a 'cut and paste'? I never would have guessed it...
:D
Front Office Midget
11-17-2006, 04:21 PM
I wish something didn't become evil just because jb posted it.
If the formation use screens don't change upon reccommend (haven't checcked it myself), that is at least somewhat concerning and needs fixing.
highfiveoh
11-17-2006, 04:27 PM
I wish something didn't become evil just because jb posted it.
If the formation use screens don't change upon reccommend (haven't checcked it myself), that is at least somewhat concerning and needs fixing.
Well, this was the case in 2004 as well, so I'm pretty sure it's a design decision and not a bug.
Front Office Midget
11-17-2006, 04:28 PM
Well, this was the case in 2004 as well, so I'm pretty sure it's a design decision and not a bug.
Really? I know in recent seasons on FOF2k4, when my starting QB got injured (happens every year, he's very injury prone, but stellar when healthy) and my backup took over, at least a few of the formation uses changed slightly.
highfiveoh
11-17-2006, 04:38 PM
I just opened up 2004, clicked on running situations formations usage and the recommendations it makes add up to 100.7% It then automatically brings it back down to 100%. So if you hit recommend you'll see movement like that. Otherwise, I've never seen movement like you describe.
Galaxy
11-17-2006, 04:55 PM
Just fucking chop him off at the knees. He's not even funny anymore.
Anymore?
Front Office Midget
11-17-2006, 05:31 PM
I just opened up 2004, clicked on running situations formations usage and the recommendations it makes add up to 100.7% It then automatically brings it back down to 100%. So if you hit recommend you'll see movement like that. Otherwise, I've never seen movement like you describe.
Ahhhh, that's probably what I saw. Because it was always in the running situations. I never saw the actual %'s that it changed, I just saw movement on my screen.
So what does this mean? If I have a QB who only knows 8 formations, will all 18 still be ranked as possible formations in the game plan?
Toddzilla
11-18-2006, 11:09 AM
Anymore?I can't believe you don't remember those 2 or three days back in the spring of 2004 - April I believe. jbmagic joined the board and we were all delighted at his silly posting style, his many many threads asking all sorts of wacky questions, and his steadfast commitment to finding the best AI. It was, if I may say so, a hoot.
Sadly, a week later and the honeymoon was over.
;)
MizzouRah
11-18-2006, 11:53 AM
I think I had diarrhea something fierce that week.
Shkspr
11-18-2006, 07:41 PM
I think I had diarrhea something fierce that week.
How many times have we warned you about going to the Olive Garden?
JeeberD
11-18-2006, 07:45 PM
:(
molson
11-18-2006, 10:34 PM
I think the AI for setting depth charts is dynamic as well. In my league, the AI- controlled Cowboys used Bledsoe in week 1, Romo in weeks 2 and 3, and then Bledsoe for weeks 4 and 5. Neither guy has had any injuries. I don't remember AI-controlled teams changing their starters mid-season in previous versions.
cartman
11-18-2006, 10:37 PM
I think the AI for setting depth charts is dynamic as well. In my league, the AI- controlled Cowboys used Bledsoe in week 1, Romo in weeks 2 and 3, and then Bledsoe for weeks 4 and 5. Neither guy has had any injuries. I don't remember AI-controlled teams changing their starters mid-season in previous versions.
But is there a lot of variation after every game too or just the first time you do it?
Sorry, had to do it...
:D
Front Office Midget
11-19-2006, 12:50 AM
Oh yeah, I saw the Cowboys start Romo most of the year, but then late in the year switch to Kitna heading into the playoffs. Romo's status quickly changed to disgruntled. Was sort of interesting.
CraigSca
11-19-2006, 05:53 AM
But is there a lot of variation after every game too or just the first time you do it?
Sorry, had to do it...
:D
Speaking of which, how come no one's stepped up to the plate and written a jbmagic simulator? I mean, it would take about 5 minutes to write, right?
Things like, "I hear [random text sim]s AI better" and "did they fix pancakes" would be a snap to put together.
jbmagic
11-19-2006, 12:39 PM
Speaking of which, how come no one's stepped up to the plate and written a jbmagic simulator? I mean, it would take about 5 minutes to write, right?
Things like, "I hear [random text sim]s AI better" and "did they fix pancakes" would be a snap to put together.
Why do people continue to take cheap shots at me? Not cool at all.
Toddzilla
11-19-2006, 01:22 PM
http://www.operationsports.com/fofc/showthread.php?t=51408&highlight=jbmagic
Come on, man, you know the shots are most certainly *not* cheap. You have worked very hard and these shots are earned.
And I like your new title!
Eaglesfan27
11-19-2006, 02:22 PM
I've also seen the AI waffle on QB's which is awesome. I've seen it to lesser extent with other positions. Also, seeing a rookie QB sit for 5 or 6 games and then start. Not sure if it is due to bad records, or just the QB's current increasing enough to make them a viable starter..
Galaxy
11-19-2006, 04:03 PM
Why do people continue to take cheap shots at me? Not cool at all.
It's simple. Stop being an idiot, then people won't rip on you.
MizzouRah
11-19-2006, 04:06 PM
How many times have we warned you about going to the Olive Garden?
Actually, I think it was Pasta House. :D
MizzouRah
11-19-2006, 04:06 PM
And I like your new title!
:eek:
JeeberD
11-19-2006, 04:08 PM
It's simple. Stop being an idoit, then people won't ripe on you.
*chortle*
;)
jbmagic
11-19-2006, 04:19 PM
It's simple. Stop being an idoit, then people won't ripe on you.
But I haven't anymore. And I am really trying to be a good person among everybody here. But it seems like no matter what I do from now on, people will still always rip me.
Ben E Lou
11-19-2006, 04:20 PM
*chortle*
;)Hehehe.
Eaglesfan27
11-19-2006, 04:57 PM
I'm always pleasantly surprised by how much the recommend button will change things. I played a team with bad WR's and they had double WR at about 5 and 10 for each side. Played a team with 2 dynamic WR's (both rated over 70) and it was about 60 and 35 for the double teaming.
Galaxy
11-20-2006, 12:49 PM
*chortle*
;)
LOL...Guess I had one more beer than I should have.
Edited for correct spelling. :)
Ben E Lou
04-15-2007, 06:16 AM
The most stark example I've ever seen is this. I just intentionally drafted a team with offensive players whose skill sets would indicate that short passing would be the way to go. On first and 10, the AI recommends 44% run, 27% short pass, 29% long pass.
For the downfield distances, the AI recommends:
9-12: 35.4
13-18: 33.0
19-26: 19.9
27-39: 8.5
40+: 3.2
But, compare this to the team I drafted in the WOOF, a MP league which started up with 12 rounds of live drafting. I picked 11 of the first 12 players on offense, designed to stretch the field when passing. Here's what it recommends for THAT team on 1st and 10: 55% run, 14% short pass, 31% long pass. Nowhere on first or second down does it recommend more than 22% short passes, while for the short pass team I drafted, it recommends as high as 39% short passes. Then, check out the distance recommendations:
9-12: 26.0
13-18: 26.7
19-26: 24.5
27-39: 15.8
40+: 7.0
So, the AI is recommending that my short-pass team throw med/long a good bit less than my long pass team, and not only that, it is recommending that the long pass team throw 47.3% of its medium/long passes 19 yards or more, while the short pass team is only throwing 31.6% of its medium/long passes (and there are few of them overall anyway) that length.
As a result of all this, I've seen, in the same season, one AI team that threw...
194 short (36.8%)
178 medium (33.8%)
155 long (29.4%)
The above team averaged 14.14 yards per completion. In the same year, another AI team threw...
230 short (48.4%)
160 medium (33.7%)
85 long (17.9%)
This team averaged only 8.46 yards per completion. Nice. Heck, I've seen in the same season several times where the number of passes thrown by individual AI teams has ranged from under 400 to over 600.
The bottom line of me posting this now is a suggestion for the future. I would imagine that this would be more of an FOF7 thing, but because this is already in place, it seems that the next logical step would be for AI GMs to have roster-building preferences. Since the game planning AI is already in place for the AI to take advantage of its talent, I'd love to see AI teams emphasizing different skill sets when they're in the draft and free agency.
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