Dutch
11-11-2003, 12:18 PM
Okay, we install the FOF2004 demo. After running the program, I am welcomed with a screen that says Front Office Football 2004 DEMONSTRATION. On the menu bar, it says NEW LOAD SAVE. I go with NEW game. Cool! I'm underway!
I enter my name. This has always been a great way to start any role playing experience. Then I choose my team and set the game options. Off I go!
Then there is a delay as the new game is configured, created, loaded, whatever....and then???? Nothing... this is very cold. It confuses many newcomers and some of us that are not as bright as the others.
Where is the "Welcome to FOF!" Or, "If you are new, this is what you should do..."
Ahhh, after scouring the screen, I see in the bottom right corner that I have one e-mail! Cool, let's check it out.....but it says,
"From: Director of Operations
Arizona sold 37,000 season tickets for the season out of a capacity of 73,200."
How did this piece of information take precedence of everything else? Beats me...so I delete it. Now what? Let's check out the menu at the top. Still says NEW LOAD SAVE. I guess I click on the little icons. What do they mean? Beats me, I can even drag my mouse over them...so I guess I will just click on them and see what happens next.
Ahhh! I'm a newbie, windows with massive ammounts of other clickable items have just appeared! I'm scared! Want to quit the game and play Madden....must resist the urge....where do I go first????
Well, I see Roster Commands, Global Game Options, Simulation Window, Almanac, Multi-player Controls, Depth Chart and Game Plan.
What the hell time is it? What year is it? What month am I in??? I don't know. After a first glance around the screen, I see in the Simulation Window --- Welcome to the 2003 season, Exhibition Week #1 - 2003....okay, so I guess it's late July or early August. At the bottom of the screen another time frame catches my attention - Year 2003, preseason.
I guess I need to set my rosters and get ready to start pre-season duties....
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The point I am hoping to make is that the game is just terribly cold and without a good linear feel. FOF2 seemed like the best iteration as far as good game flow is concerned. FOF2001 changed the feel, then FOF4 changed it again, and finally FOF2004 has maintained the same flow....but it's arguably the worst game flow of any of the Solecismic releases to date.
Would it really hurt the entire hard-core gaming experience to spice up the beginning of the season just a little to give you a good vantage point of where to begin and where you are going?
I want my seasons to be wrapped up into tight little packages. A season should begin a month or two after the SuperBowl and end with the SuperBowl and year in review. That's where I generally reflect on my career, check the stats, the record books, and then take a 5 minute break and then head into the next season.
Of course, the game is basically like this, but perhaps a static bar below the mini graphical icons should show indicators such as time, phase, beginning, end, notable events (free agency, trade deadline, draft day, end of season) just so it's readily viewable and available at all times. Not stuck down in some e-mail message that you have no clue is even there unless you are consciously searching for it.
Anyway, enought of my negative thoughts on FOF for now.
The game should give a little more effort to guide you through the season....especially for new gamers. A kinder, more linear feel couldn't hurt...could it?
I enter my name. This has always been a great way to start any role playing experience. Then I choose my team and set the game options. Off I go!
Then there is a delay as the new game is configured, created, loaded, whatever....and then???? Nothing... this is very cold. It confuses many newcomers and some of us that are not as bright as the others.
Where is the "Welcome to FOF!" Or, "If you are new, this is what you should do..."
Ahhh, after scouring the screen, I see in the bottom right corner that I have one e-mail! Cool, let's check it out.....but it says,
"From: Director of Operations
Arizona sold 37,000 season tickets for the season out of a capacity of 73,200."
How did this piece of information take precedence of everything else? Beats me...so I delete it. Now what? Let's check out the menu at the top. Still says NEW LOAD SAVE. I guess I click on the little icons. What do they mean? Beats me, I can even drag my mouse over them...so I guess I will just click on them and see what happens next.
Ahhh! I'm a newbie, windows with massive ammounts of other clickable items have just appeared! I'm scared! Want to quit the game and play Madden....must resist the urge....where do I go first????
Well, I see Roster Commands, Global Game Options, Simulation Window, Almanac, Multi-player Controls, Depth Chart and Game Plan.
What the hell time is it? What year is it? What month am I in??? I don't know. After a first glance around the screen, I see in the Simulation Window --- Welcome to the 2003 season, Exhibition Week #1 - 2003....okay, so I guess it's late July or early August. At the bottom of the screen another time frame catches my attention - Year 2003, preseason.
I guess I need to set my rosters and get ready to start pre-season duties....
---------------------------------------------
The point I am hoping to make is that the game is just terribly cold and without a good linear feel. FOF2 seemed like the best iteration as far as good game flow is concerned. FOF2001 changed the feel, then FOF4 changed it again, and finally FOF2004 has maintained the same flow....but it's arguably the worst game flow of any of the Solecismic releases to date.
Would it really hurt the entire hard-core gaming experience to spice up the beginning of the season just a little to give you a good vantage point of where to begin and where you are going?
I want my seasons to be wrapped up into tight little packages. A season should begin a month or two after the SuperBowl and end with the SuperBowl and year in review. That's where I generally reflect on my career, check the stats, the record books, and then take a 5 minute break and then head into the next season.
Of course, the game is basically like this, but perhaps a static bar below the mini graphical icons should show indicators such as time, phase, beginning, end, notable events (free agency, trade deadline, draft day, end of season) just so it's readily viewable and available at all times. Not stuck down in some e-mail message that you have no clue is even there unless you are consciously searching for it.
Anyway, enought of my negative thoughts on FOF for now.
The game should give a little more effort to guide you through the season....especially for new gamers. A kinder, more linear feel couldn't hurt...could it?