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View Full Version : Modders Rejoice - PureSim SDK Release


Shaun Sullivan
09-26-2003, 01:14 PM
First, sorry to post 2 separate SPAMs in one day, but I know there are a few aspiring programmers here. Well, I am releasing a pretty powerful software development kit (SDK) for PureSim today (Also, it will be 100% compatible with Total Pro Baseball 2004).

The SDK will allow the skilled VB/SQL/HTML developer to write add-ins that plug directly into PureSim and Total Pro. Your add-in can even be downloaded and installed by users from directly in the game, so you gain exposure to thousands of PureSim players.

Add custom reports, sabermetric analysis modules (win shares would be cool!), or anything else you can think of.

I think this could result in some pretty cool mods. What I envision is doing the same thing for text sims that mods did for FPS (Obviously this SDK is just the tip of the iceberg)

Here is some early documentation on the SDK (there is a link to a sample VB project as well) (http://www.puresim.com/SDK.aspx) (Database docs are included there as well)

Here are some screen shots:

In game:
http://www.puresim.com/add5.jpg

End user download screen:
http://www.puresim.com/add4.jpg

A sample add-in built with the SDK
http://www.puresim.com/400mod.jpg

Simple sample add-in (demonstrates that you can show custom dialogs from within the add-in)
http://www.puresim.com/add3.jpg

Another sample add-in
http://www.puresim.com/add2.jpg


Shaun Sullivan
.400 Software Studios

korme
09-26-2003, 02:22 PM
BUMP

This is huge.

Glengoyne
09-26-2003, 04:05 PM
Very Cool.

I may have to expand my Narrow programming focus, unless you decide to port this thing to UNIX.

Ben E Lou
09-26-2003, 04:11 PM
Originally posted by Shaun Sullivan
First, sorry to post 2 separate SPAMs in one dayShaun:

STOP IT! This isn't just a Jim Gindin-friendly board. (Just ask Jim....it hasn't been too friendly to him at times... :rolleyes: ) We welcome you, Markus, Arlie, HeavyReign, Clay Dreslough, Mark Vaughn and anyone else who makes text-based sports sims. The name hasn't (and won't) change, but quit apologizing, dadgummit, for posting stuff like this.

Shaun Sullivan
09-26-2003, 04:33 PM
STOP IT! This isn't just a Jim Gindin-friendly board. (Just ask Jim....it hasn't been too friendly to him at times... ) We welcome you, Markus, Arlie, HeavyReign, Clay Dreslough, Mark Vaughn and anyone else who makes text-based sports sims. The name hasn't (and won't) change, but quit apologizing, dadgummit, for posting stuff like this.

Sorry about that. :)

sabotai
09-26-2003, 04:53 PM
Way cool! This is great! (but...VB...why?) (That was just a joke. :) )

Celeval
09-26-2003, 05:34 PM
I think the 'holy grail' would be pluggable GM/Coach/Manager/whatever AI packages.

This is a step toward that. :-)

Kevin

cincyreds
09-26-2003, 07:40 PM
I always wondered how you spelled dadgummit...

LOL! Now I know.

DADGUMMIT!

Buccaneer
09-26-2003, 08:08 PM
Originally posted by Celeval
I think the 'holy grail' would be pluggable GM/Coach/Manager/whatever AI packages.

This is a step toward that. :-)

Kevin

Not according to certain people. ;)