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View Full Version : Impressions-Style City Builders?--(Morphed into the "BANISHED" Thread)


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Ben E Lou
02-18-2014, 11:35 AM
I've got a hankerin' to dig up some clay, take it to the potter's, store it in a warehouse, deliver some to my plebes' homes to upgrade them, but balance it out with exporting it for cash. Anything current that fits the bill?

Radii
02-18-2014, 11:58 AM
There's a game called Banished that's actually releasing today that a lot of us are hopeful for.

http://store.steampowered.com/app/242920/

Here is the gameplay video that got me excited about it:

Banished Gameplay - Agriculture - YouTube (http://www.youtube.com/watch?v=Wq4aiygUhTk)



I believe there has been a little discussion in the video games thread on it, there are some 'lets play' type videos on youtube available and I think a few folks here are definitely buying it. I'm trying to resist myself to wait for a few first impressions.

NobodyHere
02-18-2014, 11:59 AM
I too wish for a new impressions style city builder. Emperor: Rise of the Middle Kingdom was always my favorite.

I always found the Anno games to be amusing but never got sucked all the way in.

Banished just came out, maybe I'll that a try.

Blackadar
02-18-2014, 12:06 PM
Banished just came out, maybe I'll that a try.

The initial web reviews from a number of sources have been quite positive. Even the Cynical Brit (the WTF reviews) said it was pretty good and his was easily the most critical review I've heard.

Ben E Lou
02-18-2014, 12:54 PM
OK. That's freakin' hilarious. I have no idea why I was riding home from dropping my daughter off at school and thought of this type of game. I probably haven't played one in 10 years. And a new one is releasing today for only 20 bucks. Loved the video, Radii, and good to hear about the reviews. Sign me up. Thanks, gents.

dzilla77
02-18-2014, 04:23 PM
OK. That's freakin' hilarious. I have no idea why I was riding home from dropping my daughter off at school and thought of this type of game. I probably haven't played one in 10 years. And a new one is releasing today for only 20 bucks. Loved the video, Radii, and good to hear about the reviews. Sign me up. Thanks, gents.

HEY, get back to coding the CCFL stuff!

j/k

I might actually pick this one up too. Never played this type of city builder before, but it sounds kinda cool.

Izulde
02-18-2014, 04:34 PM
This looks really intriguing. Loved the Impressions city builder series and have thought about getting them from GoG. I may just get this instead, though.

Peregrine
02-18-2014, 06:41 PM
Is Banished really released? Steam said it was on early access - to me not the same.

Blackadar
02-18-2014, 06:48 PM
Is Banished really released? Steam said it was on early access - to me not the same.

You must have misread it. Banished does not show up as an early access game on Steam.

Banished on Steam (http://store.steampowered.com/app/242920/)

Buccaneer
02-18-2014, 06:48 PM
This looks really intriguing. Loved the Impressions city builder series and have thought about getting them from GoG. I may just get this instead, though.

Considering the incredible number of hours that I have spent playing Pharaoh/Cleopatra (and to some extent, Zeus/Poseidon), I have often thought about starting them up again since they are have held up well over the years (I believe). But whenever I do so, I think that I ought to be playing more Civ5 instead. I do recall that I have loaded both games on my Windows 7 machines without any issues, so there's that.

Radii
02-18-2014, 07:47 PM
League of Legends bad lag yet again tonight, TotalBiscuit's video gave me enough confidence that the game was stable to go ahead and buy. If League stabalizes I may not play enough to give any real impressions, but one tip immediately:


If you run dual monitors, by default "clip mouse to window" is off, so your mouse goes off to your 2nd monitor instead of scrolling when you hit the side of the screen. You're gonna want to turn that setting on in the options menu.

Peregrine
02-18-2014, 07:49 PM
Be interested to see how Banished is - worried it would be a bit too dry for me. Will be following the thread.

MizzouRah
02-18-2014, 08:15 PM
Me too.. more Banished impressions!

INDalltheway
02-18-2014, 08:51 PM
Getting it loaded up here. I am having some resolution issues (which I expected). That is one of the issues with having a higher than 1920x1080 resolution system. I'll try to get some impressions going tomorrow.

MizzouRah
02-18-2014, 09:58 PM
$20.. I'm IN.. :)

Just ran through the tutorials.

bhlloy
02-18-2014, 10:19 PM
First impressions - solid game, think it might be a bit too shallow to keep playing for a long time - there's really only four or five buildings in each "group" to build, your people will quite happily eat raw crops without having to process them further, there's really only three or four raw resources to speak of. I did have to nuke my first settlement because I built my trade post downstream of my fishing dock which (I think) meant no traders could get there, but it already wasn't feeling like much of a challenge.

Feels to me like a clone of some of the city builders floating around 5 or so years ago (Imperium Romanum comes to mind), but without as much depth. Not sure that's a good thing. But I'm sure I'll get $20 out of it, and maybe they plan to flesh it out more?

MrBug708
02-18-2014, 10:44 PM
Bought it too...will probably get 20 dollars out of it. Not a resource hog at all, so it's nice to play in the background

Radii
02-19-2014, 03:19 AM
First impressions - solid game, think it might be a bit too shallow to keep playing for a long time

I can see this being the case right now. I put in a couple hours tonight and thoroughly enjoyed it. I will absolutely get more than $20 value out of this, though I could see the game having a bit limited replayability once I feel like I've really had a successful village. I did read some comments indicating that the dev intends to support a modding community and to add to the game if its successful (and it seems like it already is, there were 13,000 people playing it at one point tonight, and this guy is a solo developer so that's a pretty damn impressive number of sales).


Reading through a couple reddit threads, I came across this:


Banished is a ton of fun. However it's very hard.

I was doing great until a tornado came through and killed all the children and young adults in the town.

What I was left with was a population of elderly useless people who couldn't reproduce.

Essentially I had nothing to do but wait for them all to die, barring some kind of miracle.

Eventually, years later, the last two people were left. A husband and wife. The husband died of old age, and I expected the wife to die soon as well.
But no. She decided she was gonna give me the middle finger and keep on keepin' on until the ripe old age of 92. I guess she didn't appreciate the last 20 years I had her work in the mines for no good reason.

As a final fuck you I had her build her own cemetery, so there's that.

Radii
02-19-2014, 03:24 AM
dola, in my first game I think I tried to expand too fast and didn't keep up food production enough for the growing population and I'm about to see some starvation that I'll have to fix in my next playthrough.

Izulde
02-19-2014, 03:27 AM
I decided to cave and buy it since I found $20 while doing laundry the other day. Will post impressions tomorrow.

Izulde
02-19-2014, 08:18 AM
First game through I didn't diversify food so it ended up the last 4 villages fishing until they froze to death.

Second game, I got up to 19 people and nobody wasn't getting pregnant, so now my villagers are old and dying off, even though I built Town Hall, Trading Post, and Market to try and lure nomads in.

Buccaneer
02-19-2014, 08:23 AM
This seems to be a good twist on the city-building games - where you have significant negative consequences. I love that. Normally in games like this, the primary consequence of your building choices is that you are not big or powerful enough (where negative events can easily be taken care of).

Izulde
02-19-2014, 08:32 AM
I found out via the forums what I was doing wrong. In order to grow population, you need to have empty houses so kids move out and start their own families. Otherwise they stay with their parents until the older generation dies off and by then it's too late in a lot of cases, as 40 is the cutoff point for childbearing age, I think.

Off for Try #3.

Lathum
02-19-2014, 09:00 AM
I am intrigued.

Question for those who are playing. Is it really micro managy where I have to constantly check on my crops, assign everyone tasks, etc...

I love the old Roller Coaster Tycoon games, but it got cumbersome when you had to assign trash collecters, police guards, etc...

Radii
02-19-2014, 09:36 AM
I built ... Market to try and lure nomads in.

The only significant bug I've read about so far involves the marketplace. Apparently if you have a marketplace but don't have anyone working at it the people that live near it will just starve to death instead of walking further to other areas where food is stored. I haven't built one to see that for myself yet, but that's how I've seen it described.

Question for those who are playing. Is it really micro managy where I have to constantly check on my crops, assign everyone tasks, etc...

Pretty much, yes. You don't have to click on the individual people walking around and assign each one, but I am constantly changing how many people are assigned to each available job to try to make things run efficiently without killing off my villagers.

Radii
02-19-2014, 09:40 AM
dola, I should clarify that I never got into rollercoaster tycoon so I can't directly compare the levels of micromanagement... but a big part of this game is managing your workforce efficiently. Its certainly not a starcraft level of micro where i am clicking on individual units to give them orders all the time. But I am constantly saying "ok take away one person from hunting to gather more logs for now, ok turn one laborer into a builder to get this project done faster, ok now I need less builders what role should I give that guy who just finished building a house for me next?"

Draft Dodger
02-19-2014, 09:57 AM
not excited about the micromanagent stuff, but the premise of this game really interests me.

of course, I won't buy until it's on sale sometime, but it will go on the wishlist I'm sure

Buccaneer
02-19-2014, 10:17 AM
I think that was the failure of the sequel to the impression city building games - like Children of the Nile. You were micromanaging individuals/families in a sims-like interface in addition to buildings. Games like this work best if you are managing the resources and the infrastructure and then watch how the people respond. That was the first thing I did when I heard about this game - to see if there any @&?!$ floating thought bubbles.

Blackadar
02-19-2014, 11:10 AM
I think that was the failure of the sequel to the impression city building games - like Children of the Nile. You were micromanaging individuals/families in a sims-like interface in addition to buildings. Games like this work best if you are managing the resources and the infrastructure and then watch how the people respond. That was the first thing I did when I heard about this game - to see if there any @&?!$ floating thought bubbles.

I played Children of the Nile recently. My main two complaints didn't have anything to do with managing the people. The first was that the resources were almost always split on the map via a river, so I had to create two separate colonies to really get everything I wanted. It felt very "gamey" to me. The second was that it was so sloooooooooow. And my last complaint was that the art style made the cities less attractive than they should have been.

Lathum
02-20-2014, 09:30 AM
Bought Banished last night and played a bit.

Early impressions.

I started the tutorial but lost patience with it. I'll probably go bac through it at some point, but they lost me when I had to wait almost ten minutes watching people build houses. A minor complaint is I wish when you hovered over a function key the purpose of that key would come up immedeatly, there is about a 3 second delay.

The game looks great and doesnt seem to have a huge learning curve. I think there will be a lot of defferent stratigies that can be employed. I a mstill really early into it. I have had about half my village starve to death, and I have almost no foor and fo some reason don't produce any firewood, and like Ned Stark says winter is coming so I think my village likely won't make it through the winter.

Scoobz0202
02-20-2014, 09:34 AM
ProTip: I'll spoiler it just because some people may want to figure this out on their own.


Place a forester in a nearby forest. Turn off cutting for a couple seasons. Place a gatherer right next to said forester. Maybe a herbalist as well. A house or two. Storage barn. Enjoy great early food production. After a couple seasons you can probably turn on cutting. The thicker the forest the better the food production of your gather. I get almost 2K food a season from a gather with 4 people working it.

Izulde
02-20-2014, 09:58 AM
Bought Banished last night and played a bit.

Early impressions.

I started the tutorial but lost patience with it. I'll probably go bac through it at some point, but they lost me when I had to wait almost ten minutes watching people build houses..

You know you can speed it up 10x by clicking the clock and the arrows, right?

Izulde
02-20-2014, 10:01 AM
ProTip: I'll spoiler it just because some people may want to figure this out on their own.


Related to this:


If you go on major deforestation, your food production will drop alarmingly. It's how half my village died of starvation after I built it up to 45 people. I'm slowly building it up again now by leaving one section of nice, thick forest on one side, and only clearing out the other side. It's still creating firewood issues, but right now I have enough to just barely keep everyone from freezing.

Lathum
02-20-2014, 10:37 AM
You know you can speed it up 10x by clicking the clock and the arrows, right?

Even when you do that it takes forever. I just don't get the point of having to wait.

Radii
02-20-2014, 11:52 AM
Even when you do that it takes forever. I just don't get the point of having to wait.

I did the tutorial twice and don't think I ever had to wait for more than a 30 seconds or so for anything?

Lathum
02-20-2014, 12:02 PM
I did the tutorial twice and don't think I ever had to wait for more than a 30 seconds or so for anything?

Hmm.

There was a part at the begining where you had to build 4 houses, and it tells you that you can speed up the game speed by 10, and it still tok forever. I wonder if it has something to do with my horrible Windows 8 laptop.

HarryLime
02-20-2014, 02:27 PM
Grabbed banished myself, it is a mix of city-building and survivalist game! Havent had much success with it yet.

Also, I saw another new game released in "Early Access" and they are pushing for a Steam Green Light, called 1849.

somasim games (http://www.somasim.com/blog/)

is the link to the site and is available for $10. Have not had the chance to fire this up yet, but look forward to it today.

NobodyHere
02-20-2014, 02:30 PM
I would also like to give a shout-out to Tropico IV, which has probably been my favorite city building game since Impressions lost their touch.

Blackadar
02-20-2014, 02:51 PM
I would also like to give a shout-out to Tropico IV, which has probably been my favorite city building game since Impressions lost their touch.

Tropico is definitely a fun game. It doesn't hold much challenge though and that gets old. Once you get sugar/tobacco and rum/cigar plants running, it's a cakewalk. I played the campaign on Tropico 3, Tropico 4 and the 4 expansion and I don't remember ever losing or even coming close to losing. But it's a good suggestion!

So is the Anno series, which I prefer to Tropico or perhaps even the old Impressions series. I prefer Dawn of Discovery to Anno 2070 because I find it easier to relate to good and production that I'm familiar with rather than futuristic stuff. Plus, I hate the underwater building thing. But I find Dawn of Discovery truly great, especially the scenarios where the combat is turned off. You can make some wonderful and beautiful cities in it. It's all about supply chain management and it can get very complicated. It's easily my favorite city builder since Simicity 4.

Blackadar
02-20-2014, 02:52 PM
Grabbed banished myself, it is a mix of city-building and survivalist game! Havent had much success with it yet.

Also, I saw another new game released in "Early Access" and they are pushing for a Steam Green Light, called 1849.

somasim games (http://www.somasim.com/blog/)

is the link to the site and is available for $10. Have not had the chance to fire this up yet, but look forward to it today.

Please let us know what you think. I've never heard of this one and I'm always leery of the complexity of games that go on tablets, but it like Theme Hospital in an old west setting and that could be a lot of fun.

Ben E Lou
02-20-2014, 03:15 PM
I prefer Dawn of Discovery to Anno 2070 because I find it easier to relate to good and production that I'm familiar with rather than futuristic stuff.Good to know. I'm the same way. In the last few days since posting this thread, I've read some good things about Anno, but the futuristic stuff is a huge turn-off for me. Not sure I'd be able to get past that.

Radii
02-20-2014, 03:19 PM
Hmm.

There was a part at the begining where you had to build 4 houses, and it tells you that you can speed up the game speed by 10, and it still tok forever. I wonder if it has something to do with my horrible Windows 8 laptop.

Yeah I started up the tutorial again just to make sure, building those 4 houses took 55 seconds at 10x on my machine.

BrianD
02-20-2014, 03:31 PM
Related to this:


If you go on major deforestation, your food production will drop alarmingly. It's how half my village died of starvation after I built it up to 45 people. I'm slowly building it up again now by leaving one section of nice, thick forest on one side, and only clearing out the other side. It's still creating firewood issues, but right now I have enough to just barely keep everyone from freezing.

I like how the game seems to reasonably follow common sense. Put too many hunting lodges in the same patch of forest and everybody drops in production. Put a hunting lodge and foresters in the same patch of forest and the hunting suffers. You actually have to leave plenty of untouched space to make proper use of the gathering and such.

Radii
02-20-2014, 04:01 PM
How many logs are you getting out of a fully staffed forester a year? I had two going last night and felt like they weren't meeting my needs without me still having laborers cutting down a lot of trees, I wonder if I was doing something wrong w/ the resource gathering, or if I was trying to expand too fast or something (I was building new houses relatively frequently to try to increase my population/workforce as fast as I could)

GrantDawg
02-20-2014, 04:22 PM
Funny enough, I bought this last night and didn't see this thread till this morning. I only played about an hour last night, but plan on really burning on this over the weekend. Keep the tips coming!

Scoobz0202
02-20-2014, 04:23 PM
I have 50/9/9 or so going right now. I have 6000K food, 2K logs, 2K firewood. I am running into some population issues and getting enough stone/iron/coal.

I have three foresters running around my town and each one has a gatherer, storage shed, and storage pit thing. I disabled cutting for three years to get max growth of the forest then enabled cutting. I am producing a lot of firewood as i use that at my trade outpost. I got lucky and got sheep at my trade outpost and put them in a pasture. Wool is good currency.

With the gatherers I have two hunting cabin things. One with a forester colony and one in the middle of an open field with nothing else around. I forget if one is doing better then the other. I need the hunting cabins for leather.

I have a fishing dock, but I removed all the workers due to my food surplus to put them to work elsewhere.

I have a herbalist with one of the colonies as well. I am using the herbs as currency in the trade post.

Few things I've seen/read. Marketplace earlyish. I put only one or two vendors, especially one early. When you have little gatherer/forester colonies having a market really cuts down on distance traveled by woodcutters and the other labor jobs. Trade post is good as well. Good currency for me seems to be firewood and herbs since they seem to be EASIER to get a surplus of and be worth enough. Blacksmith early is big too. If you run into a tool shortage it can get bad quick. School seems to be pretty important as if it goes long enough you will have a colony of uneducated people who don't produce nearly as much as educated.


I have yet to unpause my farms that I built as i haven't needed them. My problem has been maintaining the stone/iron/coal. I maybe should have started mining earlier, I don't know. I may have started growth of my town a little later than I should have because I feel that everytime I have somebody leave school to enter labor they are replacing a dead person so I am struggling to get past this 50 adult level, and get a good workforce on all three things (wood, food, mining). But one major mistake is to expand too fast. It can be easy to enter a food shortage/wood shortage that can be tough to get out of. If i start over I may do something where if I build a house and the people that move in are 30-40+ then I am expanding too slow. Especially if there are multiple adults in a house.

Kind of random thoughts. It may be hard to read, but Im just throwing out stuff I have experienced and read

Edit: Also, build houses each time you build jobs away from the main town. Build a house or two with each Forester colony... one by your fishing..one by your trade post... a handful by the mining... This realllllly cuts down on travel time for your little people.

MrBug708
02-20-2014, 07:04 PM
I bought it too and am enjoying playing in the background of other things.

Building houses gets new kids pretty fast. Dont over expand because your resources get spread thin too. I learned that the hard way. Once starvation hit, I was sunk.

Don't underestimate clearing the brush out early to get wood/iron/stone. It's you stuff pretty fast early on. You will have to set aside space to put the extra things stored up.

Blackadar
02-20-2014, 07:50 PM
It's you stuff pretty fast early on.

<iframe width="640" height="390" src="//www.youtube.com/embed/Hn7B5FdwBK8" frameborder="0" allowfullscreen></iframe>

Abe Sargent
02-20-2014, 08:30 PM
Maybe we should change the title of this thread to "Alright Boyz....Thoughts on Banished!" or somesuch?

jaygr
02-20-2014, 09:03 PM
Bought it tonight and enjoying it so far. I don't have a lot of experience with city builders but something about this has been grabbing my attention so far. Glad I picked it up.

bhlloy
02-20-2014, 09:14 PM
Edit: Also, build houses each time you build jobs away from the main town. Build a house or two with each Forester colony... one by your fishing..one by your trade post... a handful by the mining... This realllllly cuts down on travel time for your little people.

Maybe a stupid question, but how do you make sure that the people who move into your houses are the ones that work nearby? I tried this, and the ppl moving in worked all the way over the other side of my town, so it didn't work so well

Scoobz0202
02-20-2014, 09:20 PM
Try pausing the game. Dropping all the jobs to 0. Then restarting the game at the slowest speed and redoing your jobs. See if that fixes the pathing.

chinaski
02-20-2014, 09:24 PM
20 hours deep. Someone send supplies.

chinaski
02-20-2014, 09:28 PM
Couple tips ive discovered... only jobless builders will make pathways and if you hold shift while plotting a path, you can make it go diagonal. Also, micromanaging isnt too neccessary... when workers have nothing to do, like farmers after harvest, they automatically act as laborers.

HarryLime
02-20-2014, 09:41 PM
Banished Review - IGN (http://au.ign.com/articles/2014/02/21/banished-review) IGN review of Banished.. Quite good score and agree with the sentiment...

bhlloy
02-20-2014, 09:42 PM
Ah, that's a good tip for pathing. I find it slightly annoying that people won't use a path if it's not exactly their best route, but knowing how to build diagonal can help.

HarryLime
02-20-2014, 10:23 PM
Please let us know what you think. I've never heard of this one and I'm always leery of the complexity of games that go on tablets, but it like Theme Hospital in an old west setting and that could be a lot of fun.

So, i have played through the first 5 campaigns, and i think Theme Hospital is probably the best comparitive i can think of to this game.. (Theme Hospital in 1849, but totally devoid of the character/humor of TH)

The campaign is very similar.. complete the objectives on a map, to move on to the next map with more complicated objectives, rinse and repeat for at this stage a total of 20 campaign maps, but with the promise of added scenarios in the future.. Eash mission has a totally different starting setup, determining what you can export, as well as different imports. This is a strength, as you can not invoke the same strats at the start of each map.

So in this respect, and many others it is totally opposite to Banished. You need money to buy all the raw material fields, as well as the manufacturing facilities, as well as to conduct trade. Also, at this stage there is no randomized map for sandbox play, which i think would make this game an absolute gem... (not that i can find, maybe after completing campaign..)

Whilst I enjoyed those missions, and look forward to finishing the campaign, I just found myself not immersed in the world.. At this stage, the game really just lacks personality. With Banished, the change from seasons really draws you in.. "Winter is coming" (sorry I had to) damn i hope i am ready, whereas at this stage, the 1849 environment has been static, pretty, but static :D

On the positives, it is more complex than first appearances suggest, but that is probably through a lack of automation than anything else. trading has to be completed manually, no setting "buy x amount of y every week" but at the same time getting the balance right is an absolute challenge.. to many unemployed, expect a crime spree completely killing your industry.

The game is great at letting you know if there is a problem, such as raw material shortage, or crime issues.. It doesn't tell you how to fix them, that is for you to work out, and this is something i really like about it.

Also remembering it is still in Beta, so the "personality" might still be coming.. By personality, any text in the game is bland, just does not make you feel that you are in the gold fields in the 1840's

All in all, it is a solid little game now, but has a hell of a lot of scope to improve if the developers in fact decided to go down that path. If you got a spare $10 and like supporting indie developers, go for it i think you will get that value from it, but at this stage it has that 1 and done feel, with limited replayability.. As a simulator, I think it is pretty rock solid at what it is designed to do.

Edit : Only 5 of the campaign missions are available in the Beta!

Groundhog
02-20-2014, 11:20 PM
Damn it guys stop making me want to buy yet another game

HarryLime
02-21-2014, 12:07 AM
Damn it guys stop making me want to buy yet another game

we're not.. we're trying to get you to buy 2 games :P

sabotai
02-21-2014, 02:13 AM
Bought Banished this afternoon thanks to you sons of bitches.

"You've played: 8 hours"

Lathum
02-21-2014, 06:00 AM
Started second campaign last night and doing much better. Going at it slow. Been through 2 winters with no deaths yet and no hungry or cold. I have a sweet set up where there is a river I built town on one side and industry in the other. There is a huge Forrest on the other side and it sets up real nice.

MizzouRah
02-21-2014, 09:00 AM
It blows my mind that one person is behind this game. I keep it on 1x speed and like to just watch my people go about their daily lives while I tell them all what I want done. :)

I'd say for $20 it's money well spent!

Blackadar
02-21-2014, 10:14 AM
Got home from work late last night (I travel during the week). Bought it and downloaded it late. Started playing this morning. I just looked up - it's 11:00 and I've been playing for 5 straight hours.

Scoobz0202
02-21-2014, 10:15 AM
I think building only wooden houses for your initial families and then nothing but stone houses may be a good idea. The difference in demand for firewood is pretty large i think

Scoobz0202
02-21-2014, 10:34 AM
dola

Also, in my town mentioned above, I think I am going to try something. I have 50/11/11ish town. Have 7Kish food, 2-3Kish firewood, 2-3kish logs, 120ish wool, 300ish herbs.. but I am having to divert so many of my people to mining and the quarry to get that material. I wonder if I say fuck those if I can just continue putting everybody on my surplus to build that up if i can sustain my place on trade for stone/iron/coal.

sabotai
02-21-2014, 01:46 PM
I'd say for $20 it's money well spent!

Absolutely. But...

Just know that when I finally finished my strategy game that will surpass Paradox Interactive, or when I finally start releasing the next great blockbuster fantasy novel series......the release date is going to be at least one week later than it could have been thanks to you guys. ;)

chinaski
02-21-2014, 01:49 PM
dola

Also, in my town mentioned above, I think I am going to try something. I have 50/11/11ish town. Have 7Kish food, 2-3Kish firewood, 2-3kish logs, 120ish wool, 300ish herbs.. but I am having to divert so many of my people to mining and the quarry to get that material. I wonder if I say fuck those if I can just continue putting everybody on my surplus to build that up if i can sustain my place on trade for stone/iron/coal.

From my experience, i think its best to ignore mines/quarries. Better to concentrate on tools/firewood and trade for the resources instead.

How'd you get 300 herb? My herbalists do absolutely nothing until a full forest is matured, and then its only like 20 herbs max for a season.

Ive been experimenting with the gatherers/hunters/herbalists. So far ive found that hunters will produce the same no matter where they are, ie barren plain or matured forest. For gatherers, lets assume a full forest cycle (seed to fully grown) is 4 years. Gathers are worst year one, and seem to peak year 3. Herbalists.... I have no clue. Im going to remove them from my Forester/Gatherer/Hunter combo and let them do their own thing. Perhaps having water in their collection radius?

chinaski
02-21-2014, 02:06 PM
Some ENBSeries eye candy for Banished.
Banished with ENB ! Installation Guide in the comments : Banished (http://www.reddit.com/r/Banished/comments/1yk2fa/banished_with_enb_installation_guide_in_the/)

Im liking it, much more vivid.

Scoobz0202
02-21-2014, 03:19 PM
How'd you get 300 herb? My herbalists do absolutely nothing until a full forest is matured, and then its only like 20 herbs max for a season.

Ive been experimenting with the gatherers/hunters/herbalists. So far ive found that hunters will produce the same no matter where they are, ie barren plain or matured forest. For gatherers, lets assume a full forest cycle (seed to fully grown) is 4 years. Gathers are worst year one, and seem to peak year 3. Herbalists.... I have no clue. Im going to remove them from my Forester/Gatherer/Hunter combo and let them do their own thing. Perhaps having water in their collection radius?

I just checked and it's only 21 herbs per season for me. I have only one herbalist with one worker in one of my three gatherer/forester areas. So thats about 84 per year.. Not sure if winter decreases that. I am in year 20ish or so, so its been a gradual build up of the stockpile. They must not be used much because I have a wide variety of food so my people are probably pretty healthy.

I double checked and now i have 225 herbs in storage, with an additional 400 at my tradepost. So yea, it takes time to build up but with a diverse diet they don't get used much apparently.

GrantDawg
02-21-2014, 03:56 PM
Some good tips in this thread: My tips in no particular order : Banished (http://www.reddit.com/r/Banished/comments/1yj8ka/my_tips_in_no_particular_order/)

Not so much the op, but the rest of the comments.

I must be doing something wrong. My first play-through, I did very well with food/firewood. But since I've tried to have a serious play, my people keep starving and freezing. I had a bad harvest (unfortunately someone called and distracted me, so I have no idea why) and went from 50 people down to 20 in one year due to starvation. I had two farms, fishermen, and a hunter, forester, gather group. I just can't figure out why my food production sucks so bad.

MizzouRah
02-21-2014, 04:26 PM
Absolutely. But...

Just know that when I finally finished my strategy game that will surpass Paradox Interactive, or when I finally start releasing the next great blockbuster fantasy novel series......the release date is going to be at least one week later than it could have been thanks to you guys. ;)

:lol:

Scoobz0202
02-21-2014, 05:00 PM
Some good tips in this thread: My tips in no particular order : Banished (http://www.reddit.com/r/Banished/comments/1yj8ka/my_tips_in_no_particular_order/)

Not so much the op, but the rest of the comments.

I must be doing something wrong. My first play-through, I did very well with food/firewood. But since I've tried to have a serious play, my people keep starving and freezing. I had a bad harvest (unfortunately someone called and distracted me, so I have no idea why) and went from 50 people down to 20 in one year due to starvation. I had two farms, fishermen, and a hunter, forester, gather group. I just can't figure out why my food production sucks so bad.

I at times wonder if there is any variability to certain things, especially farming. Like, does the map and land play a role? I've read other forums where people say they did great with a certain crop and others didn't do well. But there could have been variable in size of farm and amount of workers.

For you, I don't know. Did you give the forester time to grow the forest before cutting? Maybe it was an early, and harsh winter. Early winter could kill crops before harvested, and I believe especially cold winters freeze the river and removes fishing for the winter.

Also, with your fisherman, if you have a bend in the river nearby place them on that to get maximum water coverage.

Other than that, who knows.

Lathum
02-21-2014, 06:42 PM
I seem to be struggling to find enough stone.

Scoobz0202
02-21-2014, 07:41 PM
Yea, Lathum. All the other resources can be created/maintained at a reasonable rate if you get the right setup. Except for the stones. Need to find out what mining is all about, when is the right time, or say fuck it and trade for it.

Lathum
02-21-2014, 08:24 PM
I just started building a quarry. Well see how it goes.

Abe Sargent
02-22-2014, 01:17 AM
Yay, lots of hours. How long does it take for a merchant to show up at tjhe Trading Post?

Radii
02-22-2014, 03:01 AM
I had some decent success tonight, getting a town into year 13 with no horrible end in sight, at least so far. I have made a few mistakes though, I was too conservative on building houses early, as I've expanded too quick and starved everyone before. This time I expanded too slowly and I have a weird age gap with way too many houses filled with old people that aren't reproducing. It hasn't crippled me, but it has stalled things a bit. I'm very slowly fixing it but probably have to do nothing at all for 2-3 years. The other mistake I made is that I built a second gatherer/forester expansion and started putting some houses near it. I had an eye on a quick 3rd gatherer expansion that was near it, and I built most of my houses near this area, expecting that to become my main hub over time. But when my population stalled out, that 3rd expansion never happened, so I have too many houses in an area with not enough employment. As a result, some people are travelling all over creation to their jobs and its noticeably hurting production.

I think I can salvage these things this game, and if not, I'll know better how to plan the next one. This game is really awesome!

Radii
02-22-2014, 03:04 AM
Yay, lots of hours. How long does it take for a merchant to show up at tjhe Trading Post?

I think it took about 2 years for me. There are different types of merchants though, so far I've seen a seed merchant, food merchant, general merchant and one other kind that was similar to general goods, I forget what its called. I was hoping to trade for stone and iron, which I have done a little of now, but it took a lot longer than I expected. Had to wait until a merchant came by with the potential for stone, but of course he didn't have any that trip, so I put in an order for it, and it as another couple years before that same merchant showed up again with the stone.

I've never seen more than one merchant a year, and I am pretty sure there have been years where none showed up.

Scoobz0202
02-22-2014, 07:33 AM
I also think if you have multiple trade posts they each get merchants so I wonder if it is beneficial to build multiple trade posts.

Critch
02-22-2014, 08:20 AM
I think I got two merchants in one year, one in spring and the other in early winter. I'm not sure exactly when the second one turned up as I wasnt expecting one but when I checked back at the Trading Post there was a merchant sitting waiting. No merchants turned up the following year. As the merchants and what they bring is a bit unreliable, I dont think my little town could rely on them for anything important, so far I've used them to get chickens and to add in a couple of things that I dont have a source for (coal and wool). Before the merchants my little people walked around with iron tools, dressed in rags, and with no idea what an egg was. Now they're tooled up with steel, have wooly clothing and some of them have even seen an omelet.

And now two questions:

1. I'm in year 13 (all at x1 speed, I like watching the slow development) got 110 people all well fed by three gathering posts, 1 fishing post, 1 post of lazy, useless hunters, 8 fields of squash and a handful of eggs. What would be the benefit of buying more seeds? Is there a possibility all my squash crops will die one year so it would be better to have half squash/half potato fields? The seed merchant is asking for a fortune for new seeds.

2. Does a bridge over a river block it from merchants?

Going back to the original topic of Impressions-Style city builders, Grand Ages:Rome is on steam and shows up regularly in sales. I quite liked that one til I got to the point that all the levels were timed (reach surpluses in everything in 30 minutes kind of thing) and it started feeling more like a puzzle game than a city builder. It is pretty Impressions-like though.

Scoobz0202
02-22-2014, 08:25 AM
1. Your citizens health is pretty reliable upon diversity of food. Also, I BELIEVE if you have multiple types of crops if there is an infection of one field having crops of multiple variety prevents it from spreading throughout all your farming. Two types alternated may be good enough, but maybe a third wouldn't be a bad idea.

2. I doubt it, but i don't know.

MrBug708
02-22-2014, 08:34 AM
Bridge doesnt block merchants

The first question is a good question, but I havent run out of seeds yet though. Maybe just as Scoobz said, diversity?

Critch
02-22-2014, 09:42 AM
I didnt think of the possibility of running out of seeds, I assumed I had squash seeds now so I'd always have them.

Citizen's health hasnt been a problem so far, dropped down to 3 hearts after a couple of tough winters (firewood was a problem til the forestry camps were cutting) but as soon as I got a herb collector up and running it was back up to 4.5 hearts in no time. So as long as the herbs keep coming the citizens are happy with Squash and Trout for dinner every night.

Scoobz0202
02-22-2014, 10:25 AM
You never run out of seeds.

GrantDawg
02-22-2014, 10:40 AM
I had some decent success tonight, getting a town into year 13 with no horrible end in sight, at least so far. I have made a few mistakes though, I was too conservative on building houses early, as I've expanded too quick and starved everyone before. This time I expanded too slowly and I have a weird age gap with way too many houses filled with old people that aren't reproducing. It hasn't crippled me, but it has stalled things a bit. I'm very slowly fixing it but probably have to do nothing at all for 2-3 years. The other mistake I made is that I built a second gatherer/forester expansion and started putting some houses near it. I had an eye on a quick 3rd gatherer expansion that was near it, and I built most of my houses near this area, expecting that to become my main hub over time. But when my population stalled out, that 3rd expansion never happened, so I have too many houses in an area with not enough employment. As a result, some people are travelling all over creation to their jobs and its noticeably hurting production.

I think I can salvage these things this game, and if not, I'll know better how to plan the next one. This game is really awesome!

Couple of ideas I read elsewhere:

1. If you have houses with older/single people in them, upgrade them to stone. It will kick the people out while upgrading, then younger people will move in to them once completed. Don't do multiple house like that at one time unless you have a boarding house (because the people will be homeless until the house is rebuilt).

2. If you have people not living near where they work, blank out all your workers and then reassign. The people will take the jobs closer to their homes.

Radii
02-22-2014, 11:05 AM
1. Your citizens health is pretty reliable upon diversity of food. Also, I BELIEVE if you have multiple types of crops if there is an infection of one field having crops of multiple variety prevents it from spreading throughout all your farming. Two types alternated may be good enough, but maybe a third wouldn't be a bad idea.

One of the preview videos I watched when deciding whether to buy or not touched on the infestation thing. The guy got an infestation in a field and mentioned two things. 1) This infestation is pretty unlikely to spread because I don't have any of the same crop nearby. 2) I'll change what I grow in this field now, if I keep the same thing here the infestation is more likely to recur next year.


Couple of ideas I read elsewhere:

1. If you have houses with older/single people in them, upgrade them to stone. It will kick the people out while upgrading, then younger people will move in to them once completed. Don't do multiple house like that at one time unless you have a boarding house (because the people will be homeless until the house is rebuilt).

2. If you have people not living near where they work, blank out all your workers and then reassign. The people will take the jobs closer to their homes.


Thanks, hadn't thought of upgrading the houses. I had thought about reassigning my workers, but was afraid of the potential results, since my underlying problem is that there are just too few houses in one area and too many in the other for now, so some people are gonna end up with a long trek to work. I'm a bit stalled out so that's taking some time to straighten out :D

Scoobz0202
02-22-2014, 11:50 AM
The first mod that comes out should be that citizens should not use coal as fuel when there is plenty of firewood available.

bhlloy
02-22-2014, 01:40 PM
hrm... just had an entire family starve to death when there was plenty of food in the market and the storehouse. Both the parents were still working their regular job, maybe there should be an override for "if you are starving, stop what you are doing immediately and find food"?

Abe Sargent
02-22-2014, 02:41 PM
Year 11, orgy of food, building my first school house all is well.

Abe Sargent
02-22-2014, 03:38 PM
Has anyone ever used their well? I haven' Stupid well!

chinaski
02-22-2014, 04:28 PM
Has anyone ever used their well? I haven' Stupid well!

Not yet, Ive never had a disaster in probably around 300 years of play. I did have a couple twisters touch down, but not near any of my buildings.

Kids and idle laborers seem to hang out near them though, so theres that.

Abe Sargent
02-22-2014, 06:44 PM
Year 18, just had my first fire. used the well!

DaddyTorgo
02-22-2014, 07:09 PM
You guys are making this game sound VERY good.

johnnyshaka
02-22-2014, 07:30 PM
I've probably spent about 8 hours watching vids on youtube...lol. Jerks.

Critch
02-22-2014, 07:57 PM
1. If you have houses with older/single people in them, upgrade them to stone. It will kick the people out while upgrading, then younger people will move in to them once completed. Don't do multiple house like that at one time unless you have a boarding house (because the people will be homeless until the house is rebuilt).

I couldnt do that, those citizens made my little town what it is, they're my greatest generation. I couldnt kick them out into the snow just because they're inconvenient. Maybe I'm not cut out to be a feudal overlord.

Abe Sargent
02-22-2014, 08:43 PM
Just had my first death by accident, builder fell off a ladder. That's a cool addition.

EDIT - It's like in FOF when you get the random injury you never expected, buts really realistic.

Izulde
02-22-2014, 09:27 PM
I had a worker get crushed by a falling stone and one die in a cave-in at the mine so far.

bhlloy
02-22-2014, 09:48 PM
That's funny because I was thinking that would be a good addition for a mod. This game continues to surprise in good ways.

Abe Sargent
02-22-2014, 10:04 PM
No offense to Jim, but I think this might be the highest quality single-player created game I've had the pleasure to play.

Lathum
02-22-2014, 10:17 PM
Wife is now playing along side me and I like it. We seem to be struggling to feed our village.

EagleFan
02-22-2014, 10:29 PM
D*mn you! D*mn you all!!!

(was going to try to go without getting a new game for a while)

jaygr
02-22-2014, 10:30 PM
Wow, time really flies playing this game. Still on my first city, up to year 17 now. It was going well but my population has been slowing dropping. I learned that I need to be new houses for younger folks to move into to have kids, but I think a lot of the damage was done as my population is aging.

Critch
02-22-2014, 10:36 PM
I had a worker get crushed by a falling stone and one die in a cave-in at the mine so far.

I read in one of the hints threads that uneducated citizens are less productive and more likely to die in an accident. That was why I put the schoolroom close to the top of my list of needed buildings.

Abe Sargent
02-22-2014, 11:03 PM
Just had someone trampled to death by livestock. All we have are sheep and chickens - must've been a nasty stampede or something!

EagleFan
02-22-2014, 11:50 PM
What does the asterisk looking thing above a house mean?

EagleFan
02-22-2014, 11:51 PM
Just had someone trampled to death by livestock. All we have are sheep and chickens - must've been a nasty stampede or something!

That is actually kind of awesome. :)

Abe Sargent
02-22-2014, 11:54 PM
What does the asterisk looking thing above a house mean?

Is it a snowflake? It needs firewood to keep warm.

Abe Sargent
02-22-2014, 11:55 PM
D*mn you! D*mn you all!!!

(was going to try to go without getting a new game for a while)



Sometimes you just have to commit to a CGE (Collective Gaming Experience).

DaddyTorgo
02-23-2014, 12:16 AM
How long does it take to play through a year?

EagleFan
02-23-2014, 12:26 AM
Is it a snowflake? It needs firewood to keep warm.

Could be a snowflake. Thank you.

chinaski
02-23-2014, 01:03 AM
How long does it take to play through a year?

I think i read its an hour on x1 speed?

Radii
02-23-2014, 01:28 AM
I was able to keep my last city going, but it was really limping along and I decided to take the lessons I'd learned and start over (again). I got a great map, pretty close to the river with two very nice spots nearby for gatherer/forester/hunter combos, a third reasonably close by (close enough that I am able to have one market serving the houses from all 3 areas), and a 4th area near'ish that I'm still deciding what to do with, either another gatherer area, or I can cut it all down and build some farms, or I can use it for mining/stonecutting. I've done much better this time around housing my population so no one has ridiculous travel, and so far I'm easily keeping up with food, about 13 years in with ~50 adults and about 65 total people.

I built a school earlier on this time around, got some sheep from a trade, and just built a town hall for the first time, the graphs and stuff there are really nice!

Izulde
02-23-2014, 01:45 AM
I'm plodding along with the rebuild of the town that lost half its population. We're almost back up to 20 adults now and have about 27 or 28 people total. Was barely able to scrape together enough trade goods to buy a single chicken, which has now grown to either 4 or 6 chickens, I forget which, so that's a source of food for us now.

Wanted to get the plum seed when it came in, but that was 2500 in goods and we weren't even close to that. So, still no seeds for us, but at least we've got chickens.

Abe Sargent
02-23-2014, 01:55 AM
Game needs a maximize button in the trade interface - had to build 2nd Schoolhouse in year 35.

Radii
02-23-2014, 02:25 AM
Wanted to get the plum seed when it came in, but that was 2500 in goods and we weren't even close to that. So, still no seeds for us, but at least we've got chickens.

Did you start on medium or hard difficulty? On Medium you get one type of orchard seed and one type of crop seed to start with.

Abe Sargent
02-23-2014, 02:37 AM
16 hours in the game. Alright, you folks have a good night!

Izulde
02-23-2014, 02:43 AM
Did you start on medium or hard difficulty? On Medium you get one type of orchard seed and one type of crop seed to start with.

Hard. I wanted to earn it. And I did eventually by finally getting a tailor built and exporting a ton of hide coats for a peach seed.

MrBug708
02-23-2014, 03:08 AM
I had a fisherman drown.

If you are unsure of a yellow bubble/icon, just hover on it when u click on the building.

Seeds are crazy expensive

GrantDawg
02-23-2014, 08:08 AM
After yesterday, I have a nice size village of 260 going into year 48. By selling mostly firewood, I have 95% of the seeds and livestock. I have a farm of each type. and grove of each type except the one I don't have seeds (can't remember what it was, but I couldn't afford it the only time it showed up), and a cattle, chicken, sheep farm. I have three hunter/gather/forester groups, along with every building type (which gives you an achievement by the way. I've earned three so far). I have fourth forester that I'll eventually add the rest of the group to, but I'm going to let things stabilize now, and slowly replace all houses with stone.

Coffee Warlord
02-23-2014, 09:07 AM
You fuckers are really making it hard for me to not buy this.

NobodyHere
02-23-2014, 09:37 AM
Just had someone trampled to death by livestock. All we have are sheep and chickens - must've been a nasty stampede or something!

I imagine it happened like this.

http://stream1.gifsoup.com/view2/2181831/loz-lttp-chicken-attack-o.gif

sabotai
02-23-2014, 09:58 AM
You fuckers are really making it hard for me to not buy this.

One of us! One of us!

Lathum
02-23-2014, 10:10 AM
I had a woman die in childbirth.

Apparently the nasty spyware I had was making the game go really slow. Cleaned it up and the game is much better.

MizzouRah
02-23-2014, 11:23 AM
Where did that half day go? :) I really feel like my citizens are real.

Abe Sargent
02-23-2014, 11:38 AM
Where did that half day go? :) I really feel like my citizens are real.

I hear ya. Wouldn;t it be cool if their tombstones in the graveyard were clickable with birth year, death year name and last occupation?

B & B
02-23-2014, 11:50 AM
Picked this game up yesterday and fired it up after dinner.

Looked over at the clock and it was almost 3 am.

Had to wake up at 7 am for the Olympic hockey gold medal match.

Accenture golf tournament semis then started at 9, right after the Canadian victory.

Its almost one in the afternoon and just stopped drinking coffee due to my less than four hours of sleep.

Thanks Assholes!

MizzouRah
02-23-2014, 11:56 AM
I hear ya. Wouldn;t it be cool if their tombstones in the graveyard were clickable with birth year, death year name and last occupation?

Yeah.. that would be cool. I'm always saying to myself, what can I do to better your lives? ;)

Abe Sargent
02-23-2014, 12:01 PM
Putting those nomads to work in the mines and the quarry.

chinaski
02-23-2014, 12:29 PM
Putting those nomads to work in the mines and the quarry.

Throw up a halfway house next door, boom! suck it mongrels!

MrBug708
02-23-2014, 01:04 PM
Almost wiped out my town when I put in a second market...just spread the resources two thin. It seemed like most of my fertile peasants died. I think I might have stabilized it tho

Neuqua
02-23-2014, 01:20 PM
Just curious, what is the "end game" for this? Is it to establish a small civilization and maybe reasonably maximize the map you have?

Trying so hard not to make the purchase.

Radii
02-23-2014, 01:49 PM
Just curious, what is the "end game" for this? Is it to establish a small civilization and maybe reasonably maximize the map you have?

Trying so hard not to make the purchase.

There's no campaign or anything, 100% open ended. I'd say the likely default goal for most is to fill up their map and have it sustain itself for a victory condition.

Abe Sargent
02-23-2014, 01:49 PM
Just curious, what is the "end game" for this? Is it to establish a small civilization and maybe reasonably maximize the map you have?

Trying so hard not to make the purchase.

It's like SimCity. Whenever you want to call it.

HarryLime
02-23-2014, 02:34 PM
I had a Herbalist die from eating a poisoned mushroom....

would be epic to see this expanded on.. herbalist picks poison shroom, and puts in food storage, 6 people eat it and die :D I'm a sadist..

Abe Sargent
02-23-2014, 03:20 PM
That'd be awesome!

I'm just doing achievements right now for my first town. I think I can get in another 5 in a few hours of work



My next one will really push things, i want hard, mountainous, small and harsh. I call it the Himalaya Dynasty. We'll see how it goes.

MrBug708
02-23-2014, 05:06 PM
Im running into some crazy issues right now with starvation.

I have three 15x15 fields (two wheat, and a pepper), pasture of 7 cows, 8 gatherers, 8 fishermen, 3 hunters, 2 herbalists and in my town of 50ish, everyone starts starving to death.

What's the issue? I seemingly have plenty of food (when my town was about 40, I had over 1,000 fish), but now either they all turned into fat people consuming more than they could ever need, or the food is disappearing to places other than homes.

Any advice?

Abe Sargent
02-23-2014, 05:27 PM
Holy Tornado batman!

Scoobz0202
02-23-2014, 05:58 PM
MrBug, can you check the pathing that your citizens take from home and work? Maybe they are in the wrong houses and taking too long to get to and from where they need to be therefore cutting into their production.

Coffee Warlord
02-23-2014, 07:14 PM
One of us! One of us!

Assholes.

Downloading.

bhlloy
02-23-2014, 08:55 PM
MrBug, can you check the pathing that your citizens take from home and work? Maybe they are in the wrong houses and taking too long to get to and from where they need to be therefore cutting into their production.

Also didn't someone mention a bug where if you don't have any vendors/enough vendors in the market, some people will just starve to death rather than get food themselves?

Think I've ran into this before as well, had an entire 5 person house starve with over 1000 food from the recent harvest in the barn.

jaygr
02-23-2014, 09:25 PM
Well, I made it to year 24 with my first town. As I mentioned before I messed up early on by not realizing I needed more housing for the younger folks to move into to have children and I suffered from a population decline.

Things were improving but teetering on the edge of stability. I then had a fire that wiped out a bunch of my buildings (despite happening right next to the river). This proved to be too much for my town to handle and everyone slowly died out from there.

I knew it was a lost cause but I still wanted to ride it out until the end to see what happened so I bumped the speed to 10x and let it play out. The last survivor was Rochi, a 66 year old fisherman who continued fishing the bitter cold icy river until he died. I expected when the population hit zero I would get a message or a game over but nothing happened, time kept just going on.

cuervo72
02-23-2014, 09:25 PM
Also didn't someone mention a bug where if you don't have any vendors/enough vendors in the market, some people will just starve to death rather than get food themselves? .

Hey, a game that accurately sims my kids...

JonInMiddleGA
02-23-2014, 09:28 PM
Hey, a game that accurately sims my kids...

I LOL'ed :)

Abe Sargent
02-23-2014, 09:52 PM
Stupid Influenza outbreak!

Lathum
02-23-2014, 10:04 PM
Arg. Finally reopened my trading post after a long delay and the first trader brings all stuff I have already.

Abe Sargent
02-23-2014, 10:12 PM
I just went from 50000+ food to 7000+ in four years with three early winters following a plague oubreak.

Coffee Warlord
02-23-2014, 10:12 PM
And....we're nearing spring, plenty of surplus firewood and food. We've about survived our first winter.

Lathum
02-23-2014, 10:17 PM
And....we're nearing spring, plenty of surplus firewood and food. We've about survived our first winter.

Just wait. It goes fast.

mrtourette
02-24-2014, 05:04 AM
I've held back so far but I'm going to have to pick this up. Love the fact that it's open-ended (as long as you can keep people alive!).

Coffee Warlord
02-24-2014, 07:51 AM
So what's the general consensus on the best places to put a hunting lodge? My current city has a forester/gatherer/hunting lodge set up along a forest, but my hunters are just not producing (2 hunters netted me 200 venison in total).

Should the hunters be somewhere else?

Buccaneer
02-24-2014, 08:35 AM
While the content and mechanics of this game is right up my alley, I don't think I can play a strategy game without definable or winnable goals. The Impression games had very clear and often challenging set of goals for each mission/chapter. Other resource-centric building games often had an end condition or in the case of Civilization, multiple end conditions. There also have been some games that were more sandbox-like but they also had scenarios that were winnable - even as simple as stay alive or be at a certain pop by X.

Abe Sargent
02-24-2014, 08:45 AM
While the content and mechanics of this game is right up my alley, I don't think I can play a strategy game without definable or winnable goals. The Impression games had very clear and often challenging set of goals for each mission/chapter. Other resource-centric building games often had an end condition or in the case of Civilization, multiple end conditions. There also have been some games that were more sandbox-like but they also had scenarios that were winnable - even as simple as stay alive or be at a certain pop by X.


Then why not play to win a certain Achievement? Make that your scenario!

Buccaneer
02-24-2014, 09:27 AM
What would be example of an Achievement? Do you have to be connected in order to do achievements (which I completely ignore in civ and other games)?

Abe Sargent
02-24-2014, 09:30 AM
What would be example of an Achievement? Do you have to be connected in order to do achievements (which I completely ignore in civ and other games)?

Like in Steam and such? For example, one achievement is to survive 50 years with 50 people in a Harsh Mountainous place.


I've knocked out about 20 achievements in my first city, some intentionally, like having 60 miners in five consecutive years, or harvesting one of each orchard, garden, and animal in a year. Some accidentally, like bringing in 300+ immigrants.



EDIT - Are there acheivements for Banished outside of Steam?

Buccaneer
02-24-2014, 09:44 AM
Yes, in-game achievements as oppose to Steam or any other connected sites.

Abe Sargent
02-24-2014, 10:45 AM
Here are some achievements that seem pseudo-scenario ish

One with Nature - Reach 400 citizens without building crops, field,s orchards, o pastures

Isolationist - Reach 300 citizens without building a Trading Post

Mountain Men - 50 people, 20 years, in harsh, small mountainous map

Uneducated - 300 citizens without building a school

But that's about it. None of the others seem scenario-like in their requirements. Want me to make some? ;)


Abe's Quickly Made Scenarios

Poisonous Toadstools - All of the mushrooms in your area are extremely toxic! You can't use Gatherer's Huts at all! It's also gotten into your ground so root veggies like potatoes are bad. Get to 250 people!


Medical Haven - Your area is well-known as the central medical hub for the region. You have to build one operational Hospital for each 50 people and one operational Herbalist for every 25. When you have 250 well-cared for people, you are good to go!


Acts of God - We trust God here. One, you may not build any wells. After all, we trust that God will keep us safe from fires, and if not, then no well would put out a divine flame. Similarly, you cannot build a Hospital. You must build one operational church for every 50 people, our people need places of faith. Finally, we put our faith in God, not government, so you may not build a Town Hall. 300 God-fearing people is the goal.


Washington State - Man, apples are crazy here! Every body has Apple fever. Can you feel it? It's Apple-tastic! You must build 20 Apple Orchards and 5 Taverns that make Apple Ale.


No Speak English? Only nomads can be used for labor or builders after year 20. Get to Year 120.


Commodities Market - Your town is the central hub of trade for the whole region! You must have a fully stocked and staffed market for every 50 people, three trading posts, and 300 of every trade good available in your Posts.


From Mountain to Steel Magnate - It's Pittsburgh all over again! On a large mountainous hard map, you must have 10 active mines with 200 miners. You must have everyone equipped with steel tools as well.


Vegetarian Wednesdays - Is it that day again in the cafeteria? Without using any meat get to 200 people. Meat includes ranches, fisherman, and hunting lodges. You can trade for the skins and wool to make coats.


Enjoy!

chesapeake
02-24-2014, 11:49 AM
Washington State - Man, apples are crazy here! Every body has Apple fever. Can you feel it? It's Apple-tastic! You must build 20 Apple Orchards and 5 Taverns that make Apple Ale.


Don't forget the flannel shirt for every person.

Abe Sargent
02-24-2014, 02:23 PM
Don't forget the flannel shirt for every person.

So chesapeake wants to make the following change to the Apple challenge - you can only make shirts from wool, not leather. Cool cool! ;)

MrBug708
02-24-2014, 02:29 PM
MrBug, can you check the pathing that your citizens take from home and work? Maybe they are in the wrong houses and taking too long to get to and from where they need to be therefore cutting into their production.

I figured out what it was. I skimped out on a teacher for almost a generation to get the workers so the uneducated production hit really screwed me on the production

Lathum
02-24-2014, 03:52 PM
So torn. Just got home. Want to play so bad but also want to nap.

Groundhog
02-24-2014, 04:31 PM
Played this for 8 hours yesterday... yikes.

Gave up on my first city after 20 years due to a combination of poor town layout and the fact that it seems I accidentally set everyone gathering some resource from the opposite side of the map, leaving everyone dying of hunger due to the long, long walk.

Attempt 2 was very short lived as I started out a bit too ambitious and everyone died of starvation.

Attempt 3 is going very nicely in year 18. I'm producing way more food than I need, and the biggest challenge for me seems to be balancing the amount of labour I'm using on food production compared to things like mining, etc. It's very easy to slip out of balance and it can take a few years or even a generation before it shows, usually with not so pretty results.

GrantDawg
02-24-2014, 04:52 PM
I started a new village yesterday on hard. It is definitely slower and more of a challenge. It took forever to see any real growth, but I will proudly say I had no starvation deaths. :)

Abe Sargent
02-24-2014, 05:17 PM
In six years, my adult population just free-fell from 335 to 220 and falling, just from population decline. I built about fifteen houses in a few years, and forgot to check. That generation died without me building new houses to replace, and its hitting me hard - I have few children and students compared to what I had 20 years ago. Rough hit.

Abe Sargent
02-24-2014, 05:21 PM
In positive nes, the massive death toll gave me an achievement for having a vbunch of graves!

Abe Sargent
02-24-2014, 05:27 PM
My adult pop plummeted to 184 before I just got a nomad event. Thanks nomads!


EDIT - Then I had a huge outbreak of Scarlet Fever. Now my pop is even more savaged.


EDIT x2 - Sigh. And now Dysentery!


EDIT x3 - And now ANOTHER outbreak of Scarlet Fever when the last took 7 years to pass!


EDIT x 4 - And NOW Diptheria!!!


it's like God has decided that my city is going to die!

MrBug708
02-24-2014, 05:31 PM
What exactly is a nomad event?

Abe Sargent
02-24-2014, 05:32 PM
Its when you et a bunch of nomads that want to move into your town all at once. I think it needs a Town Hall to trigger.

Groundhog
02-24-2014, 06:10 PM
I'd like to see some sort of law and order aspect built in, especially once the population starts to swell into triple figures.

Groundhog
02-24-2014, 06:12 PM
Town Hall is a very important structure IMO for the ability to see the family-to-houses ratios, as well as production/demand graphs.

Dutch
02-24-2014, 07:02 PM
Fuck...I bought this and wasted my entire weekend killing little people that wanted nothing but a new life for themselves...thanks a lot!

Vince, Pt. II
02-24-2014, 07:33 PM
I caved too. I'm in year 9, started on hard. I've got 56 villagers - 36 adults, 7 students and 13 kids. I'm working the gatherer angle hard, my food production:

2 Gatherer's Huts
2 Fishing Docks
1 Hunter's Lodge

Each is fully staffed. I can't seem to stabilize my food production though - it'll grow up to over 1,000 and then dip right back down to the low 200's over the course of a season or two. Should I just hold off on building more houses? I'd like to be sitting on a few thousand food at this point, but I can't seem to keep it moving upward.

I just finished my trading post, so I'm hoping to get a merchant in to pick up some livestock or seeds - I'd really love some sheep so my tailor isn't sitting with his thumb up his butt all day because the leather takes forever to get in.

Edit: in the minor pet peeves division, why do I have to click an extra button to see what the building I just selected has produced this season and last? Those pop-ups are tiny, and it's not like the production numbers take up that much space. I feel like having all that info on the first page you get when you select a building would be a nice time saver.

Vince, Pt. II
02-24-2014, 07:39 PM
So what's the general consensus on the best places to put a hunting lodge? My current city has a forester/gatherer/hunting lodge set up along a forest, but my hunters are just not producing (2 hunters netted me 200 venison in total).

Should the hunters be somewhere else?

I've got one that was giving me 1k venison with 3 hunters. I think it has to do with where the animals actually move on the map, but I'm not sure. I plopped mine down in the middle of a forest and didn't think about it much before hand.

Abe Sargent
02-24-2014, 08:10 PM
Alright, I'm calling my first town when it limped to 100 years. I finished with a pair of achievements.


Now i'm off to begin what i refer to as the Himalaya Dynasty:

Small Map
Mountainous
Harsh Weather
Hard
Disasters On

Groundhog
02-24-2014, 08:46 PM
I've got one that was giving me 1k venison with 3 hunters. I think it has to do with where the animals actually move on the map, but I'm not sure. I plopped mine down in the middle of a forest and didn't think about it much before hand.

My thinking at this stage is that the hunting lodge does not need to be in the forest. I have my herbalist/gathers hut/foresters all setup in the same sphere, but I usually put my hunting lodge just on the perimeter of that. My thinking is that, yeah, animals move across the map, and putting it in amongst the others just takes up tiles that could be trees or food/herbs. It feels realistic to me to still have the hunting lodge in the woods, but I don't know that it makes a difference.

Izulde
02-24-2014, 08:52 PM
I've seen animals move across the open plains and be killed for their meat, so Hunting Lodge definitely doesn't need to be in the forest. You just need to watch the map and see where the prancing animals are.

cartman
02-24-2014, 08:54 PM
I too have succumbed to the sirens calling me to buy the game. For such a simple premise, the game is surprisingly deep.

I've built a few towns, the first dying off after about 5 years. The next one made it to 20 years, but I didn't build enough houses early on and once the older generation died off, there wasn't enough to replace them.

I've seen some threads detailing that it seems to be important to have no other buildings inside the circle for your hunting lodge. And to look for places on the map where the deer appear to get funneled through a choke point.

Groundhog
02-24-2014, 09:10 PM
Each is fully staffed. I can't seem to stabilize my food production though - it'll grow up to over 1,000 and then dip right back down to the low 200's over the course of a season or two. Should I just hold off on building more houses? I'd like to be sitting on a few thousand food at this point, but I can't seem to keep it moving upward.


I pour workers into food production until I'm at the point where my food is far exceeding demand before I start expanding houses. It's a slower way to play, but after my initial Great Famine experience I prefer to play safe... It's going to be a long, long time before I have the manpower to do some of the more interesting things like mining... right now I need about 4-6 labourers to get stone/wood/iron as needed.

Vince, Pt. II
02-24-2014, 09:38 PM
Yeah, I put up a mine and was floored that it had slots for 15 workers. Logically it makes sense, but with all of the other buildings having such a smaller capacity, I was surprised. My mine has a whopping 2 miners at this point. I've actually considered letting it stay abandoned until I can put 7-10 people in it at once. It's only returning 10-ish iron per season so far, though it's only been active for about 3 seasons.

Edit:
I've found that keeping 2 laborers is about all I need at any given time. My blacksmith and herbalists help out enough with labor because they're not always busy that I have plenty of hands free to do things.

Lathum
02-24-2014, 09:59 PM
So my wife has now purchased a copy along with one of her girlfriends. All 3 of us in the living room playing our own games. We decided to start all at the same time with the same parameters and see how we all turn out.

Interesting to see the 3 villages develop.

Lathum
02-24-2014, 10:00 PM
Question about builders.

Some times they lack urgency. I'll start a building and it will literally take seasons before they even touch it. Anyone know why?

cartman
02-24-2014, 10:07 PM
Question about builders.

Some times they lack urgency. I'll start a building and it will literally take seasons before they even touch it. Anyone know why?

Click on the unfinished building. Look and see if there are any resources it is still waiting on. It won't complete the work until all of the resources (wood/stone/iron) are brought to the site. I've had this happen when I get too aggressive on setting up buildings, and have to get the resource stockpiles built back up.

Vince, Pt. II
02-24-2014, 10:10 PM
Each building that is pending gets builders assigned to it. You can click on that button and it will lock on the builders in sequence and you can watch what they're doing. Typically when things get untouched it's because you are lacking the materials to start the building and the builders are scurrying around the map trying to locate them. If you have your laborers working on clearing resources far away from the building site, it can take a long while to get construction started.

Lathum
02-24-2014, 10:10 PM
Click on the unfinished building. Look and see if there are any resources it is still waiting on. It won't complete the work until all of the resources (wood/stone/iron) are brought to the site. I've had this happen when I get too aggressive on setting up buildings, and have to get the resource stockpiles built back up.

That I know.

There are times where they won't even begin building it for a long time.

cartman
02-24-2014, 10:14 PM
There is also a way to set a priority for the buildings. I've never had it where the first thing on the priority list didn't start getting built after all of the materials were delivered, as along as I had people assigned as builders.

Lathum
02-24-2014, 10:17 PM
There is also a way to set a priority for the buildings. I've never had it where the first thing on the priority list didn't start getting built after all of the materials were delivered, as along as I had people assigned as builders.

That's what I usually do but it's frustrating to have builders assigned and they don't even begin clearing the area
For seasons at a time n

Scoobz0202
02-24-2014, 10:18 PM
Is it possible that you don't have many laborers? They are the ones that bring resources to the site for the builders to use.

I think

Groundhog
02-24-2014, 10:31 PM
If you mark resources for removal, does anyone know of a way to cancel that?

Vince, Pt. II
02-24-2014, 10:37 PM
Under that menu tab, the far right option is to clear resource removal orders.

Vince, Pt. II
02-25-2014, 12:33 AM
Looks like my first village is going to die a pretty horrible death. Random house in the middle of town caught fire, and it proceeded to spread to EVERYTHING. Both of my storage barns (goodbye, 5,000 food and all of my tools), my trading post (goodbye 1,000 firewood), 80% of my housing, the school, both woodcutters, the blacksmith and the tailor are gone. It's late spring now and we're desperately trying to get a storage barn back up for our foragers/fishermen/etc to try to salvage what we can.

FYI - couple of "known" bugs (well, they're at least reported on the official forum) with fires in general:

-wells don't seem to do anything to mitigate them.
-once a building is ruined, you have the option to destroy it or rebuild it. If you choose to destroy it, then cancel that order, the building pops back to life immediately, ready to be used.

I'm not going to abuse that one, but my Trading Post is back up and running and I'm probably not going to randomly take it down. The building will stand vacant all winter at least while we try to get back on our feet anyway.

Vince, Pt. II
02-25-2014, 01:37 AM
I'm not sure if it's because my food production is so diverse, but that fire didn't hit me nearly as hard as I thought it would. Lost 20 people (all to starvation, no one died in the fire), but since my gatherers, hunters and fishing docks are all away from the central building area, I came out ok. It's going to take many seasons to get my population back under natural control (I lost an unbalanced amount of men versus women, so I've got a bunch of middle aged ladies with no dudes to keep them company), but we're pretty stable now and have a ton more food than before (up over 10k steadily now).

Unfortunately my first trader after the disaster had sheep and I couldn't afford any. I placed an order for more from him, so hopefully I'll have re-stocked the trade coffers by the time he gets back.

mrtourette
02-25-2014, 05:05 AM
Had a play around with this last night, seems really good. Is there a way to amend the scrolling speed? Was getting quite frustrating with the slow movement when trying to move to different areas of the map. Also as good as the weather effects are sometimes they seriously block visibility of what's going on, are there any real drawbacks to turning them off?

HarryLime
02-25-2014, 06:02 AM
So my wife has now purchased a copy along with one of her girlfriends. All 3 of us in the living room playing our own games. We decided to start all at the same time with the same parameters and see how we all turn out.

Interesting to see the 3 villages develop.

This could be a great idea for the FOFC forum :D

All use the same seed and post screens every 2-3 years to show how each other are developing.. call town Fofcville or something so all on the same page... Would be great to see how each different town developed!

Use Mannings stats for the seed, give it a fofc feel.. (completions/yards/td)

Seed : 450547755
Valleys
Medium
Fair
On Medium for all the other settings...

Peregrine
02-25-2014, 07:32 AM
Well I caved in and bought the game - starting it now.

mrtourette
02-25-2014, 07:45 AM
Found this very interesting and helpful basic starting template on reddit:

http://imgur.com/bneUA3n

The positioning of the hunter seems to be greatly debated all over the place, some say it's better to be with a planting forrester as denser/older forests provide better hunting while some say that a forrester/gatherer/herbalist hub and a hunter get in each others way if in the same circle and affect the productivity of each other.

Peregrine
02-25-2014, 08:18 AM
Maybe you guys can help me with a newbie question - I can't seem to find a quick way to clear my cursor back to the default hand - like if I build a house, it stays on a house when I want to be checking production stats. I sort of figured a way but it takes several clicks and is very clunky - any quick way to do this?

Coffee Warlord
02-25-2014, 08:26 AM
Got to year 5 last night on a rather spiffy setup. Stone, however, is a major issue.

Coffee Warlord
02-25-2014, 08:27 AM
Maybe you guys can help me with a newbie question - I can't seem to find a quick way to clear my cursor back to the default hand - like if I build a house, it stays on a house when I want to be checking production stats. I sort of figured a way but it takes several clicks and is very clunky - any quick way to do this?

Right click.

Peregrine
02-25-2014, 08:39 AM
Right click.

D'oh!

mrtourette
02-25-2014, 09:02 AM
Awesome, that's been bugging me as well!

Lathum
02-25-2014, 09:13 AM
Got to year 5 last night on a rather spiffy setup. Stone, however, is a major issue.

tone is such a balancing act it seems until you get enough people to build a quary.

Vince, Pt. II
02-25-2014, 09:16 AM
Got to year 5 last night on a rather spiffy setup. Stone, however, is a major issue.

Yeah, you need to travel far afield quickly to keep up with stone demands. Iron too, once you start building the more advanced buildings. Quarries and mines are pretty cool, but they take a lot of resources (and real estate) to build and really are only efficient once you get four or more workers into them.

It's been mentioned upthread, but plotting a small stockpile out in the boonies before you send your laborers out to clear forest/rocks/iron is a HUGE time saver. Instead of walking all the way back to town to drop off the goods, they'll just dump them nearby and go back to work. Once you're done, you can "destroy" the stockpile and your laborers will haul it all back to your central hub.

Also also, spreading out your resource stockpiles is a good plan in case of disaster, as my fire taught me.

Coffee Warlord
02-25-2014, 09:19 AM
Of course, while I'm at work and thinking about the game, my OCD kicks in and I know I'm gonna start over tonight, under the guise of, "I can do better!"

Buccaneer
02-25-2014, 09:49 AM
It does sound like trying to stay alive and grow are good short term goals, plus being able to mitigate negative events.

Got a week-long trip to CA very soon and when I get back, I'll jump in. But probably by then all of you will have been burned out and moved on to something else.

Vince, Pt. II
02-25-2014, 09:58 AM
Another thing - laborers (and idle workers who don't have the resources or are capped by your production limits) will tackle jobs in the order you create them. So if you've plotted out a large resource gather, then planned some buildings, the buildings will remain just plans until that resource gather is finished. Keep jobs small and piecemeal or your laborers will be booked solid for seasons at a time.

This might be what's keeping your buildings from being built, Lathum.

Coffee Warlord
02-25-2014, 10:10 AM
Yeah, I really wish there was a laborer action queue you could monkey with.

mrtourette
02-25-2014, 10:14 AM
It's been mentioned upthread, but plotting a small stockpile out in the boonies before you send your laborers out to clear forest/rocks/iron is a HUGE time saver. Instead of walking all the way back to town to drop off the goods, they'll just dump them nearby and go back to work. Once you're done, you can "destroy" the stockpile and your laborers will haul it all back to your central hub.

That's pretty awesome, although what do you mean by 'central hub'? Do they move it to another stockpile, and if so which one? And what if there isn't enough space?

Vince, Pt. II
02-25-2014, 10:22 AM
That's pretty awesome, although what do you mean by 'central hub'? Do they move it to another stockpile, and if so which one? And what if there isn't enough space?

When I started, I plotted a pretty large stockpile near my first few buildings - that's the "central hub" area of my village. If you use stockpiles elsewhere, when you "destroy" them (same thing applies to the wagon your settlers start the game with), laborers will take all of the resources from it and move them to the next closest one with available space before destroying it.

Edit: I haven't tested it much, but if there's no place to stockpile goods I believe they just lie on the ground. Other workers won't e able to use them unless they go to the proper storage place though.

chinaski
02-25-2014, 10:23 AM
Got to year 5 last night on a rather spiffy setup. Stone, however, is a major issue.

I just build a trading port and trade firewood for stone/iron. I try to avoid mines and quarries at all costs.

Vince, Pt. II
02-25-2014, 10:24 AM
Firewood and a trading post is an awesome combination.

Lathum
02-25-2014, 01:10 PM
Another thing - laborers (and idle workers who don't have the resources or are capped by your production limits) will tackle jobs in the order you create them. So if you've plotted out a large resource gather, then planned some buildings, the buildings will remain just plans until that resource gather is finished. Keep jobs small and piecemeal or your laborers will be booked solid for seasons at a time.

This might be what's keeping your buildings from being built, Lathum.

I bet it is. I usually clear a huge swath of resources.

Blackadar
02-25-2014, 01:19 PM
I bet it is. I usually clear a huge swath of resources.

Yes, you have to keep the clearing jobs small. Otherwise the small clearing jobs for buildings take forever.

I'm not entirely certain things are done in queue. For example, there have been times where I've plopped the building and then tried to clear a wide swath. The big area gets cleared while the building area didn't. I've also had roads built before buildings, but I never build roads before plopping the buildings. I think the queue gets a bit wonky. So keeping jobs small keeps everything moving better.

Peregrine
02-25-2014, 02:19 PM
Well I'll say I'm totally addicted to this game - still figuring things out but it's a lot of fun and I love the peaceful vibe it has.

sabotai
02-25-2014, 02:29 PM
Firewood and a trading post is an awesome combination.

This is how I keep up with demand for stone and iron. I have a quarry and mine going, but they still lag behind. I have a massive surplus of logs and firewood, so I use them to buy stone and iron. The only warning about that, though, is never make a massive purchase using firewood right before winter (or if you do, make sure you remember to set "0" for firewood at your trading post until spring comes.)

Peregrine
02-25-2014, 02:39 PM
What's the best way to stock up on logs? I mean I've torn down a lot of forests but it's something of a limited resource. Is the idea just to have a bunch of well-staffed forester huts? They seem to produce fairly slowly.

Also second question - I have some chickens I bought in my market - but when I build a pasture it doesn't give me the option to choose chickens, it's all blacked out. What do I need to do to get this going?

Radii
02-25-2014, 03:04 PM
What's the best way to stock up on logs? I mean I've torn down a lot of forests but it's something of a limited resource. Is the idea just to have a bunch of well-staffed forester huts? They seem to produce fairly slowly.

I read a tip somewhere to set the forester to plant only for the first couple years, then to change it to both cut and plant. Stone houses use only half the firewood that wooden houses do, so start using those as soon as possible. Also, an educated woodcutter generates 1 more firewood per log.

ozias
02-25-2014, 03:09 PM
Question about builders.

Some times they lack urgency. I'll start a building and it will literally take seasons before they even touch it. Anyone know why?

I'm not 100% sure, but it seems they do the jobs in queue, so if you ask for trees to get cut, and then say stones to be mined, before you try to plop down a house, they will do all of that other stuff first.

The only reason I think that, is due to having the same thing happen to me, I plopped a house down, but they didn't go build right away, even though I had all the materials, and no trees have to be cut on the property.

chinaski
02-25-2014, 03:41 PM
This thread is a gold mine...

Banished discoveries, data and tips : Banished (http://www.reddit.com/r/Banished/comments/1yu1eq/banished_discoveries_data_and_tips/)

cartman
02-25-2014, 03:46 PM
This thread is a gold mine...

Banished discoveries, data and tips : Banished (http://www.reddit.com/r/Banished/comments/1yu1eq/banished_discoveries_data_and_tips/)

Good stuff in there. I was wondering on how to do this:

Hold shift to build diagonal roads. They take up twice the number of squares and therefore building time (and stone, for stone roads), and buildings cannot be built efficiently on them, but if workers need to travel on a diagonal anyway they provide 41% more efficient routes (square root of two) than going around in a square, if the workers weren't cutting the corner on the previous road.

Peregrine
02-25-2014, 03:56 PM
Also second question - I have some chickens I bought in my market - but when I build a pasture it doesn't give me the option to choose chickens, it's all blacked out. What do I need to do to get this going?

Figured this one out - I thought I had bought chickens from the merchant when actually I had bought chicken the meat. Oh well.

chinaski
02-25-2014, 04:02 PM
What's the best way to stock up on logs? I mean I've torn down a lot of forests but it's something of a limited resource. Is the idea just to have a bunch of well-staffed forester huts? They seem to produce fairly slowly.

Also second question - I have some chickens I bought in my market - but when I build a pasture it doesn't give me the option to choose chickens, it's all blacked out. What do I need to do to get this going?

I run multiple foresters, all evenly spaced from each other and town, 4 workers per. Make sure there is nothing else inside the radius. I get around 280-330~ a season like this with both cut and seed selected. Heres a screenshot of an expansion town I just put up. Never ending wood supply, with 3 woodcutters going nonstop. Leave a little space inbetween forester radius' to have room for gatherers/herb as well. Also, first priority after placing the forester, is to clear all stone and iron inside the radius.

http://i.imgur.com/XOjsoHO.jpg

Peregrine
02-25-2014, 04:52 PM
I'm not 100% sure, but it seems they do the jobs in queue, so if you ask for trees to get cut, and then say stones to be mined, before you try to plop down a house, they will do all of that other stuff first.

The only reason I think that, is due to having the same thing happen to me, I plopped a house down, but they didn't go build right away, even though I had all the materials, and no trees have to be cut on the property.

One thing to keep in mind is that you can use the priority tool to bump something up in the queue if you need it immediately. Not sure if this applies to harvesting stuff though, believe it's only buildings.

Vince, Pt. II
02-25-2014, 05:05 PM
Yup, what Chinaski says. I didn't bother to "plant only" because early on I had a ton of wood simply from clearing space to make buildings. It takes several seasons to ramp up, but once they get going you'll practically never want(wont?) for wood again.

sabotai
02-25-2014, 05:15 PM
I read a tip somewhere to set the forester to plant only for the first couple years, then to change it to both cut and plant. Stone houses use only half the firewood that wooden houses do, so start using those as soon as possible. Also, an educated woodcutter generates 1 more firewood per log.

Yes, this is exactly what I do. I turn cut off for the first 2-3 years while I also clear all of the stone and iron in its circle. I also only build stone houses. I don't bother with wooden houses even at the start.

sabotai
02-25-2014, 05:33 PM
My set up is the exact opposite of chinaski's. I cluster a forester, gather and hunter together with 4 houses, a (smallish) stockpile and a storage barn. Yeah, it takes up a chunk of room, but my people spend very little time walking to and from the stockpile, storage barn and home, because it's all right there, so they spend more of their time working. My production is about the same.

Abe Sargent
02-25-2014, 06:24 PM
I'm a bit frustrated by my Himalaya Dynasty idea. In about 5 years twice now I've lost everything. It's not easy. Let me try again.

MrBug708
02-25-2014, 07:54 PM
How do you split herds of animals? The button stays grayed out

Abe Sargent
02-25-2014, 08:06 PM
Third attempt is working so far for Himalaya Challenge! Strong at year 4 so far!

sabotai
02-25-2014, 08:10 PM
How do you split herds of animals? The button stays grayed out

I think you have to have at least 10 of them and an empty pasture to put half of them in.

Coffee Warlord
02-25-2014, 08:12 PM
Digging this map I got.

https://lh5.googleusercontent.com/-HGUUWZTTiOM/Uw1NaK-jPrI/AAAAAAAAA14/gVzeTwqeObM/s800/Screenshot1.png

Buccaneer
02-25-2014, 08:20 PM
What makes that map good?

MrBug708
02-25-2014, 08:29 PM
I think you have to have at least 10 of them and an empty pasture to put half of them in.

D'oh. I had one of 9

DaddyTorgo
02-25-2014, 08:37 PM
Okay - not that it's the point of this game, but I'm curious...how are the graphics? Like if you zoom in, do the houses look like houses? Do the people look like little sprites? Do the cows look like...well...cows?

Abe Sargent
02-25-2014, 08:41 PM
DT the graphix are sufficient

Scoobz0202
02-25-2014, 08:43 PM
Digging this map I got.

https://lh5.googleusercontent.com/-HGUUWZTTiOM/Uw1NaK-jPrI/AAAAAAAAA14/gVzeTwqeObM/s800/Screenshot1.png

Put a fishing thing out on the point with maximum water coverage and report back how it does. Interested

cartman
02-25-2014, 08:43 PM
Damn, just got hit by a tornado. That sucked.

Coffee Warlord
02-25-2014, 08:56 PM
Put a fishing thing out on the point with maximum water coverage and report back how it does. Interested

Yeah, that's where my next one is going.

Coffee Warlord
02-25-2014, 08:56 PM
What makes that map good?

I dunno if it's "good" or not, but I just like the layout, and there's access to good fishing area, and enough surrounding flatlands for quality production.

Peregrine
02-25-2014, 10:24 PM
My first map I was surrounded by rivers and didn't have a great town, plus some major demographic problems. Second map is much more open and looking good.

mrtourette
02-26-2014, 08:29 AM
This thread is a gold mine...

Banished discoveries, data and tips : Banished (http://www.reddit.com/r/Banished/comments/1yu1eq/banished_discoveries_data_and_tips/)

That whole subreddit is pretty awesome

Cap Ologist
02-26-2014, 09:41 AM
On my latest adventure (hard difficulty)

Year 1: Built foraging hut, boarding house and blacksmith

Year 2: Built woodcutter, storage barn and another foraging hut.

Year 3: Built forestry hut (plant only), storage barn and 2 stone houses.

Year 4: Built herbalist, 3 stone houses

Year 5: Built 2 stone houses and another storage barn

I had never built a boarding house to start, but decided to give it a shot. Made it through the first year without seeing any freezing/hungry warnings. Looks like a good idea because all resources are shared in a common inventory so you don't have the one house that has 400 food and one that has 0 food.

The downside of the boarding house is that it seems to delay family planning. But I don't think it's too big of a deal breaker because it does prevent feeding useless kids for a few years. It might bite me in the butt down the road, but we'll see.

Blackadar
02-26-2014, 10:06 AM
On my latest adventure (hard difficulty)

Year 1: Built foraging hut, boarding house and blacksmith

Year 2: Built woodcutter, storage barn and another foraging hut.

Year 3: Built forestry hut (plant only), storage barn and 2 stone houses.

Year 4: Built herbalist, 3 stone houses

Year 5: Built 2 stone houses and another storage barn

I had never built a boarding house to start, but decided to give it a shot. Made it through the first year without seeing any freezing/hungry warnings. Looks like a good idea because all resources are shared in a common inventory so you don't have the one house that has 400 food and one that has 0 food.

The downside of the boarding house is that it seems to delay family planning. But I don't think it's too big of a deal breaker because it does prevent feeding useless kids for a few years. It might bite me in the butt down the road, but we'll see.

That's a decent progression. The boarding house is an entirely underrated building. It's great in times of fire, to house nomads or simply if you want to upgrade homes from wood to stone. You really don't want a mega-birth rate early in the game, but a few years down the road once the basic foundation of the village is set up and you've had time to build surpluses.

Stone houses are also another great idea. Given that they use only half the firewood of a wooden house, they pay for themselves in just a few years. If someone wants to get a firewood economy going, it's almost a requirement to get stone houses ASAP.

I'm not so sure about a couple of things though. I find it interesting that you don't have a fishing hut yet. Given the amount of food that can get cranked out of fishermen, that's almost always my first build. I also find it necessary to get a hunter going early to try to build up a supply of leather. I'm always out of leather in my games.

Abe Sargent
02-26-2014, 10:18 AM
In my hard, mountainous, harsh small map I started (now in year 20), I didn't have enough stone for stuff. I've already harvested all iron and stone from the entire map. It's rough. Only have space for three Foresters, and all have places of open mountains in their range. Gathers aren;t as good either. Don't have room for seeds (plus harsh means winter always hits in late autumn, and often in mid or early autumn, so I'd get less yield anyway).

But fishing? Holy crap! I have four Huts making the vast majority of my food year in and year out. Two hunters. A bit of gathering fun for variety. And that's it.

First year I built - 4 wooden houses, storehouse, Fish Hut, Wood Cutter
2nd Year - Fish Hut, Forester, Gathering
3rd Year - Blacksmith (Ran out of tools quickly). Fish Hut

And then from there more houses, Tailor, Herbalist, and such. Herbalist sucks here, tried three places, none give more than 10ish Herbs a year with two people hunting.

Buying a lot of stone and iron from merchants, rather than the good stuff I want too. Had to build a ton of wooden houses early, with very low stone reserves, and slowly upgrading.

Still tight. Current pop is 28 adults and 9 children in year 20.

Cap Ologist
02-26-2014, 10:29 AM
That's a decent progression. The boarding house is an entirely underrated building. It's great in times of fire, to house nomads or simply if you want to upgrade homes from wood to stone. You really don't want a mega-birth rate early in the game, but a few years down the road once the basic foundation of the village is set up and you've had time to build surpluses.

Stone houses are also another great idea. Given that they use only half the firewood of a wooden house, they pay for themselves in just a few years. If someone wants to get a firewood economy going, it's almost a requirement to get stone houses ASAP.

I'm not so sure about a couple of things though. I find it interesting that you don't have a fishing hut yet. Given the amount of food that can get cranked out of fishermen, that's almost always my first build. I also find it necessary to get a hunter going early to try to build up a supply of leather. I'm always out of leather in my games.

I didn't have a good fishing spot close by or I would have, I had three natural valley forests surrounding my clearing with the river in front. The river opens into a lake, but it'll probably be a few expansions before I can build it and have workers close to homes. That was another good thing about the boarding house, it seemed to do a better job helping citizens find housing close to their work.

I forgot the hunting lodge, it was either a year 2 or year 3 build.

Peregrine
02-26-2014, 10:36 AM
I have been building a schoolhouse early on - I didn't see it in those progressions, but it seems to me the earlier you build it the more you'll get a jump on having educated people - plus it's cheap to build and just needs one teacher.

Buccaneer
02-26-2014, 11:14 AM
Reading all of these posts sounds like they took the best from other city building games. The intermediary stockpile reminds me of pharaoh'a storage yards - a place where traders can quickly drop off and pick up goods while offering a centralized and convenient location for buyers to get goods for local use. Training in schoolhouses remind me of the new version of colonization. And the placement of lodges and fishermen remind me of most of the impression games - the balance between access to resources and the delivery of products.

Blackadar
02-26-2014, 11:24 AM
Reading all of these posts sounds like they took the best from other city building games. The intermediary stockpile reminds me of pharaoh'a storage yards - a place where traders can quickly drop off and pick up goods while offering a centralized and convenient location for buyers to get goods for local use. Training in schoolhouses remind me of the new version of colonization. And the placement of lodges and fishermen remind me of most of the impression games - the balance between access to resources and the delivery of products.

Here's why I like Banished. YMMV.

I think people lament what Banished is not rather than enjoy what it is. It's not Pharoah. It's not Zeus. It's not SimCity, CotN, CivCity Rome, Caesar, Emperor, Anno, Cities XL or any other number of builders. It's not meant to be. Banished is a rather simple premise executed beautifully but without embellishment. It is simply about growing and sustaining a viable village. Not a town, a city, an empire or a dynasty. It's just about keeping a nondescript village going and in that it succeeds totally. I love the pace and game environment not because it is simple but because it is focused and it is challenging. My first village in Banished failed. It was the first time that I can remember ever losing a town in any city builder and I've been playing them since the original SimCity. I was delighted.

Now I didn't see in any previews that suggested anything different or more than what I got in the game. What it doesn't do is have talent/building trees or progression - but then again a small rural village in the 1700s or 1800s wouldn't expect to progress much from a technology standpoint. It doesn't have monuments, castles, combat or beautification projects. Are these limiting factors? Yes and they could have been included but they're not necessary for the core game to succeed. I wouldn't mind DLC or mods that include larger construction projects or the ability to create flower beds and other beautification projects. I think we'll see those things and I think that may make the game feel more "complete" for some people.

Personally, I like the game for what it is. I find it relaxing but challenging and I enjoy seeing my little hamlet survive and grow and perhaps even eventually thrive. It also reminds me of a different era of gaming, where resource limitations required games to stay focused on their subject matter without becoming bloated. To me, Banished has a soul unlike some modern city-builders (Cities XL I'm looking right at you) and that makes all the difference.

Peregrine
02-26-2014, 12:18 PM
Just had my blacksmith die from being burned in the forge. I wonder can people randomly die in all professions? So far I've seen this and stonecutter.

cartman
02-26-2014, 12:20 PM
Just had my blacksmith die from being burned in the forge. I wonder can people randomly die in all professions? So far I've seen this and stonecutter.

I've had a fisherman drown. And I've also seen in the log where a murder occurred.

Lathum
02-26-2014, 12:25 PM
Just had my blacksmith die from being burned in the forge. I wonder can people randomly die in all professions? So far I've seen this and stonecutter.

herbalist die from eating poison mushroom

Buccaneer
02-26-2014, 12:26 PM
Thank you Blackie, your opinions have and still carries a lot of weight to me. I still owe you for getting me obsessed with Skyrim. :)