BrianD
04-12-2006, 10:40 AM
I've got a small group of developers together making some small and simple (but hopefully adictive) games. The goal of this project is to hopefully sell some copies of the games and convince ourselves that it might be worthwhile to take on some larger projects...possibly even on a full-time basis.
My question is...does anyone have any suggestions for making the games available to people and trying to get the word out? In our first few attempts, we aren't planning on selling thousands of copies (probably more like tens), so we aren't looking to throw too much money at the idea. Any thoughts on an economical way to get this project rolling?
My question is...does anyone have any suggestions for making the games available to people and trying to get the word out? In our first few attempts, we aren't planning on selling thousands of copies (probably more like tens), so we aren't looking to throw too much money at the idea. Any thoughts on an economical way to get this project rolling?