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View Full Version : FoF question: What happened to Ed Finch


Glengoyne
10-28-2003, 11:23 AM
In my FOF4 dynasty, I drafted a Defensive End a few years back, and signed him to a long term deal. In his first three seasons he has averaged just over 15 sacks with huge numbers for hurries and blocked passes. He Is a stud, his name is Ed Finch.

Coming into the last game of the 2009 season, he comes down with a viral infection. He misses the game, we lose, and miss going to the playoffs. The season is over, and Finch's current and potential numbers are 84 and 84. I move through the off season, filling my roster in here and there where needed. IN preparation for the first exhibition game, I start to set my depth chart. His screen is no where near as red as it used to be. I bounce back to the roster screen, and his current potential numbers are 44 and 44. What the hell happened? Did he have AIDS?

I have had guys with serious injuries at the end of the year come back severely impaired, but a viral infection shouldn't do this. I had a similar thing happen to a DB with a broken collar bone. I am just wondering if that has been identified as the logic, that an injury, regardless of severity, that prevents a player from playing might result in significant impairment over the off season. If that is the case, I think it needs to be added to a list of things for Solecismic to look at.

This guy might have been the victim of two bugs, the fragile D-Line bug and a possible "serious" injury bug.

QuikSand
10-28-2003, 11:30 AM
There are three possible explanations for the "type of injury" information used in a game like this.

1) There really is a miniature world, where the tiny little sim players actually suffer injuries of various sorts, which are faithfully described by the game

2) The game manufactures the injury with specificity, and then has the various outcomes from the injury appropriately match the nature of the injury

3) The game draws the label for the injury out of a hat, and the reprecussion are completely unaffected. A guy with an 8-week injury would just as likely be suffering from a broken leg as from some mysterious viural infection. In the game, it's just an 8-week injury with a label for your convenience.


My best guess is that we can all rule out #1, you're thinking it's #2, and it's really #3.

Glengoyne
10-28-2003, 12:59 PM
Originally posted by QuikSand
There are three possible explanations for the "type of injury" information used in a game like this.

1) There really is a miniature world, where the tiny little sim players actually suffer injuries of various sorts, which are faithfully described by the game

2) The game manufactures the injury with specificity, and then has the various outcomes from the injury appropriately match the nature of the injury

3) The game draws the label for the injury out of a hat, and the reprecussion are completely unaffected. A guy with an 8-week injury would just as likely be suffering from a broken leg as from some mysterious viural infection. In the game, it's just an 8-week injury with a label for your convenience.


My best guess is that we can all rule out #1, you're thinking it's #2, and it's really #3.

Actually I was hoping it was #2, but the evidence is indicating that it is #3. I can see NO reason it shouldn't be #2. We are talking about what? Another data element to indicate the severity of an injury? Possibly another data structure to define outcomes for injuries of a given severity of injury?

If the 'labels' are meaningless, get rid of them. To provide relatively meaningless descriptions of injuries is just 'faking' a detail that could easilly be modeled.

CamEdwards
10-28-2003, 01:02 PM
I'm going with #1.

ice4277
10-28-2003, 01:23 PM
I would think it would be a mix of 2 and 3. If the computer was really drawing injuries out of a hat totally at random, then you would probably see a bunch of injuries for a stubbed toe that last 10 weeks.

Tigercat
10-28-2003, 01:27 PM
Ah just like Sid Finch, greatness unrealized. That DE could probably run a 3.5 40 and throw a football 200 yards. But instead, he prolly decided to spend his time meditating with monks and performing at state fairs.

Passacaglia
10-28-2003, 01:57 PM
Why would AIDS take him down to only a 44/44?

mckerney
10-28-2003, 02:03 PM
Originally posted by Glengoyne
His screen is no where near as red as it used to be. I bounce back to the roster screen, and his current potential numbers are 44 and 44.

...

I have had guys with serious injuries at the end of the year come back severely impaired, but a viral infection shouldn't do this.

I could possibly see something like this happening. He gets a virus, he's out of commission for a few months doing nothing, his muscles atrophy, he drops weight and sheds muscle, and then he never returns to what he once was. Would have to be a fairly severe virus, but I could see it happening.

John Galt
10-28-2003, 02:07 PM
Originally posted by CamEdwards
I'm going with #1.

Of course it is #1. I can't believe everyone here is questioning Ed Finch's heart and dedication. Do you think he would fake a disease like this?

Havok
10-28-2003, 02:27 PM
I had a second or third year receiver have tobacco withdrawl all season long. Then HE RETIRED!!!!!!!!!

Just happened 2 nights ago.... pissed me off big time

cthomer5000
10-28-2003, 02:27 PM
Originally posted by mckerney
I could possibly see something like this happening. He gets a virus, he's out of commission for a few months doing nothing, his muscles atrophy, he drops weight and sheds muscle, and then he never returns to what he once was. Would have to be a fairly severe virus, but I could see it happening.

I was thinking weight loss as well, but I'm positive the game won't reflect that. It is possible to see a virus have this serious an affect in real life.

I think in the future, it'd be nice to see weight gain/loss worked into FOF (ala TCY). Having your highest paid defensive lineman come into camp fat and out of shape would add a lot to the game.

cthomer5000
10-28-2003, 02:28 PM
Originally posted by Havok
I had a second or third year receiver have tobacco withdrawl all season long. Then HE RETIRED!!!!!!!!!

Just happened 2 nights ago.... pissed me off big time

The man enjoys a fine cigar, why did you and the league try to deprive him?

Glengoyne
10-28-2003, 03:47 PM
Originally posted by mckerney
I could possibly see something like this happening. He gets a virus, he's out of commission for a few months doing nothing, his muscles atrophy, he drops weight and sheds muscle, and then he never returns to what he once was. Would have to be a fairly severe virus, but I could see it happening.

I should have gone into more detail. His condition at the end of last season was 'out'. Viral infection. Full strength in 1 week. I also stand corrected in that he did not actually miss the last game of the season.

I am leaning back to my original conclusion that since he was listed as 'out' at the end of the season, he was susceptable to a dibilitating injury.

The_herd
10-28-2003, 04:00 PM
This could also not even be injury related if its the year 5 talent drop from being a bust.

Bonegavel
10-28-2003, 04:12 PM
The fact that the team can catch the flu, to me, means that at least some code is in there to make sense of injuries.

Quik's response seemed a little harsh (his perogative, maybe i misread) but it would be nice to have the injury code make sense. At the expense of bigger fish to fry? Absolutely no. In a patch? Yes.

Glengoyne
10-28-2003, 07:55 PM
Originally posted by The_herd
This could also not even be injury related if its the year 5 talent drop from being a bust.

I thought Booms happened down the line, and busts happened right away. This guy was a monster for his first three seasons, he averaged 15.5 sacks over that time. Could be a bust situation I guess.

Also I don't want to seem overly critical either. It is just something that seemed well out of whack, when so much of the rest of the game is dead-bang on.