Abe Sargent
12-30-2011, 02:10 PM
After seeing patch 1.4 coming out a week ago, I decided to try it out. I grabbed the game off a holiday sale for ten bucks and patched it all up. I started the first few paragraphs of a new dynasty and I selected who I would play as.
I spent a half hour reading and checking every menu and the help that came up with it. I wanted to be familiar with every aspect of the game. I appointed people to positions, offered my heir in marriage, and more.
I then moved to the provinces themselves and began looking at them. Hmmm... So, there is little info on them. No taxvalue listed, no trade goods. Let's look at this more closely, because the economic side of things are important, right?
Every single province in the game makes the same exact amount of money, and supports the same exact amount of troops. 10 tax, 750 troops. Every single one. That's not a bug, that's not a failed patch, that is the game working as designed.
Are you serious? First of all, that's hardly realistic, and this is a company known for its realism. Second of all, it makes war about simple numbers. Whoever has more provinces wins. That seems too formulaic. I can't even choose what to build in a province, all I can do is tell my minister to build stuff and they will for me.
I think a design decision was to focus this game on clans, honor, and plots. I'm okay with that, but you are making Japan into one great homogeneous mass with this. I think the game goes too far in that direction. I'm not even sure I want to play it at this point.
I spent a half hour reading and checking every menu and the help that came up with it. I wanted to be familiar with every aspect of the game. I appointed people to positions, offered my heir in marriage, and more.
I then moved to the provinces themselves and began looking at them. Hmmm... So, there is little info on them. No taxvalue listed, no trade goods. Let's look at this more closely, because the economic side of things are important, right?
Every single province in the game makes the same exact amount of money, and supports the same exact amount of troops. 10 tax, 750 troops. Every single one. That's not a bug, that's not a failed patch, that is the game working as designed.
Are you serious? First of all, that's hardly realistic, and this is a company known for its realism. Second of all, it makes war about simple numbers. Whoever has more provinces wins. That seems too formulaic. I can't even choose what to build in a province, all I can do is tell my minister to build stuff and they will for me.
I think a design decision was to focus this game on clans, honor, and plots. I'm okay with that, but you are making Japan into one great homogeneous mass with this. I think the game goes too far in that direction. I'm not even sure I want to play it at this point.