tanglewood
08-21-2005, 08:19 PM
As a middle class Englishman, I am typically a fan of cricket, and a huge one at that. It is perhaps my favourite sport, with only football (soccer) comparable for me. However, it is wonderfully alien to much of the world outside 'The Empire' and this therefore will be not only a recount of my (hopefully) fabulous success, but also a transatlantic invitation to delve into the delights that the most gentlemanly of games holds. Hold onto your seats fellas, it's going to be wild ride....
The game being used is International Cricket Captain 2005 (ICC05), the fifth and latest iteration of the series I believe, of which I own three. It is far from perfect, but is still a pretty decent sim all round and any faults within the game can no doubt be circumnavigated by my skillful narrative. ;)
Firstly, a general background on the game of cricket, of which more will be explained later. The easiest way is to draw comparisons with a game that the vast majority of you know well and is at least superficially similiar, baseball.
In cricket, as baseball, one team bats attempting to score runs whilst the other fields against them, attempting to restrict runs whilst scoring outs, thus ending the batting team's inning and swapping the teams. The winner is, generally, the team with the most runs at the end. In baseball, there are nine innings each composed of three outs, but in first-class cricket there are two innings for each team, each comprised of ten outs or 'wickets'. This is because in cricket every player is expected to bat in an innings, but there must always be two players 'in' at a time. As soon as the tenth out is reached, the final player at the crease has no partner, so the innings ends (the final player is declared 'not out').
The general state of play is somewhat similar as to that of baseball. The Batsmen stands at one end of the 'pitch', a 66ftx10ft strip in the centre of the playing field, and awaits the 'bowler' (analogus to the pitcher) to deliver the ball towards him. The batsmen then uses his bat to strike the ball, attempting to find a space away from the fielders to allow time to 'run'. A run is scored by the two batsmen (remember, there are always two batsmen at a time) crossing by running past each other along the pitch for one run. If they then turn and complete another crossing they score a second run and so on. Once the batsmen cease running as they believe they cannot score anymore without danger of being 'run out' (more later) the bowler prepares to bowl the next delivery. If the batsman strikes the ball and it crosses the outer boundary rope before a fielder can reach it he automatically scores four runs and if he does so without the ball hitting the ground before hand he scores six; these are called 'boundaries'.
So if that is how the batsmen score runs, then how do the fielding side take wickets? there are a variety of ways:
1. Caught - Exactly similar to a fly out, a batsman strikes a ball in the air which a fielder catches before it hits the ground.
2. Bowled - The batsman must protect a set of three sticks called 'stumps' at the end of the pitch. If the bowler bowls a delivery that strikes the stumps he is automatically out. Therefore, protecting the stumps is the batsmans primary concern.
3. Hit Wicket - If the batsman strikes his stumps with his bat, or kicks his wicket, or dislodges it in any way whilst attempting to play a delivery, he is out.
4. Leg Before Wicket (LBW) - The batsman cannot deliberatley use his body to protect his stumps. If the ball strikes the batsman on his legs and the umprie adjudges that it would have struck the stumps had he not got in the way, he is given out. There are a few complicated caveats to this basic LBW law which are not essential to know, even for some umpires it seems at times...
5. Stumped - If the batsmen advances out of his 'ground' (safezone about 2 yards long down the pitch) and the 'wicketkeeper' (catcher) collects the ball and strikes the stumps, the batsmen is out.
6. Run Out - If the batsmen are attempting to make a run, but the fielding side 'throw down the stumps' (hit the stumps by throwing the ball at them) whilst the batsmen at that end has not yet made his ground, he is out. This is why batsmen have to be careful in deciding when to run.
Unlike in baseball, the ball is must hit the ground on its way towards the batsmen, both for rules and strategy. Ruleswise, a delivery 'on the full' over waist height is an illegal ball, adjudged 'no-ball' and means a penalty run awarded to the batting side. Also, a ball that does not bounce is generally much easier for a batsmen to hit. Bowlers manipulate various spins on the ball whilst delivering it, attempting to induce odd changes in speed and direction when it strikes the ground. A ball that 'seams' is one that stikes the ground flush on the seam of the ball, thus coming off at a slightly changed angle. A ball that 'spins' is one that grips on the surface and rips across one direction depending on the spin imparted. Finally, a ball that 'swings' changes direction midflight based on areodynamics akin to a curveball or slider. Changes in velocity are generally not as prevelant as in baseball, although occasionally a bowler will use a slower delivery in an attempt to keep the batsman off guard.
The key difference between baseball and cricket is the equipment. In baseball, the bat is thin and round whilst every member of the fielding side has gloves. This makes scoring runs difficult whilst making outs relatively easy. In cricket the bat is wide and flat, whilst the fielders are all barehanded (barring the wicketkeeper) and expected to cover 360 degrees of the field. Therefore, scoring runs is comparatively easy to taking wickets. Following on from the differing emphasis, in baseball a good hitter who is a poor fielder will often be left out, but in cricket excellent fielding skills do not make up for a deficiency in batting.
A second key difference is that in cricket each innings is made up of many 'overs', a set of six legal deliveries bowled by one bowler. One bowler will bowl six balls from one end of the pitch, followed by another bowler bowling six from the other end of the pitch. Bowlers are not allowed to bowl consecutive overs. This also means that whilst in a baseball team there is one pitcher and everyone else are only batsmen and fielders, in cricket a side of 11 is usually made up of 6 specialist batsmen, 1 wicketkeeper and 4 bowlers. The specialist batsmen bat in the top order trying to score as many runs as possible and are usually good fielders also, the wicketkeeper is the best fielder in the side and usually a handy batsman also whilst the bowlers specialise in bowling, but must also field and bat, even though they are often not that good at either, as in cricket there are no substitutions (If someone is injured they are replaced by a sub who is not allowed to bat or bowl, only taking the injured player's place in the field). Some players termed 'allrounders' are good at both batting and bowling, making them valuable players to have as they can help balance the side to add more runs or bowling firepower as need be. However, an allrounder is usually a jack-of-all-trades, not quite as good as a specialist at either, unless they are a truly world-class performer such as the ledgendary greats Gary Sobers, Ian Botham, Imran Khan and select others including the contemporary Andrew Flintoff.
I think that's enough for now. Feel more than welcome to ask any questions as we go along. Onto the game!
The game being used is International Cricket Captain 2005 (ICC05), the fifth and latest iteration of the series I believe, of which I own three. It is far from perfect, but is still a pretty decent sim all round and any faults within the game can no doubt be circumnavigated by my skillful narrative. ;)
Firstly, a general background on the game of cricket, of which more will be explained later. The easiest way is to draw comparisons with a game that the vast majority of you know well and is at least superficially similiar, baseball.
In cricket, as baseball, one team bats attempting to score runs whilst the other fields against them, attempting to restrict runs whilst scoring outs, thus ending the batting team's inning and swapping the teams. The winner is, generally, the team with the most runs at the end. In baseball, there are nine innings each composed of three outs, but in first-class cricket there are two innings for each team, each comprised of ten outs or 'wickets'. This is because in cricket every player is expected to bat in an innings, but there must always be two players 'in' at a time. As soon as the tenth out is reached, the final player at the crease has no partner, so the innings ends (the final player is declared 'not out').
The general state of play is somewhat similar as to that of baseball. The Batsmen stands at one end of the 'pitch', a 66ftx10ft strip in the centre of the playing field, and awaits the 'bowler' (analogus to the pitcher) to deliver the ball towards him. The batsmen then uses his bat to strike the ball, attempting to find a space away from the fielders to allow time to 'run'. A run is scored by the two batsmen (remember, there are always two batsmen at a time) crossing by running past each other along the pitch for one run. If they then turn and complete another crossing they score a second run and so on. Once the batsmen cease running as they believe they cannot score anymore without danger of being 'run out' (more later) the bowler prepares to bowl the next delivery. If the batsman strikes the ball and it crosses the outer boundary rope before a fielder can reach it he automatically scores four runs and if he does so without the ball hitting the ground before hand he scores six; these are called 'boundaries'.
So if that is how the batsmen score runs, then how do the fielding side take wickets? there are a variety of ways:
1. Caught - Exactly similar to a fly out, a batsman strikes a ball in the air which a fielder catches before it hits the ground.
2. Bowled - The batsman must protect a set of three sticks called 'stumps' at the end of the pitch. If the bowler bowls a delivery that strikes the stumps he is automatically out. Therefore, protecting the stumps is the batsmans primary concern.
3. Hit Wicket - If the batsman strikes his stumps with his bat, or kicks his wicket, or dislodges it in any way whilst attempting to play a delivery, he is out.
4. Leg Before Wicket (LBW) - The batsman cannot deliberatley use his body to protect his stumps. If the ball strikes the batsman on his legs and the umprie adjudges that it would have struck the stumps had he not got in the way, he is given out. There are a few complicated caveats to this basic LBW law which are not essential to know, even for some umpires it seems at times...
5. Stumped - If the batsmen advances out of his 'ground' (safezone about 2 yards long down the pitch) and the 'wicketkeeper' (catcher) collects the ball and strikes the stumps, the batsmen is out.
6. Run Out - If the batsmen are attempting to make a run, but the fielding side 'throw down the stumps' (hit the stumps by throwing the ball at them) whilst the batsmen at that end has not yet made his ground, he is out. This is why batsmen have to be careful in deciding when to run.
Unlike in baseball, the ball is must hit the ground on its way towards the batsmen, both for rules and strategy. Ruleswise, a delivery 'on the full' over waist height is an illegal ball, adjudged 'no-ball' and means a penalty run awarded to the batting side. Also, a ball that does not bounce is generally much easier for a batsmen to hit. Bowlers manipulate various spins on the ball whilst delivering it, attempting to induce odd changes in speed and direction when it strikes the ground. A ball that 'seams' is one that stikes the ground flush on the seam of the ball, thus coming off at a slightly changed angle. A ball that 'spins' is one that grips on the surface and rips across one direction depending on the spin imparted. Finally, a ball that 'swings' changes direction midflight based on areodynamics akin to a curveball or slider. Changes in velocity are generally not as prevelant as in baseball, although occasionally a bowler will use a slower delivery in an attempt to keep the batsman off guard.
The key difference between baseball and cricket is the equipment. In baseball, the bat is thin and round whilst every member of the fielding side has gloves. This makes scoring runs difficult whilst making outs relatively easy. In cricket the bat is wide and flat, whilst the fielders are all barehanded (barring the wicketkeeper) and expected to cover 360 degrees of the field. Therefore, scoring runs is comparatively easy to taking wickets. Following on from the differing emphasis, in baseball a good hitter who is a poor fielder will often be left out, but in cricket excellent fielding skills do not make up for a deficiency in batting.
A second key difference is that in cricket each innings is made up of many 'overs', a set of six legal deliveries bowled by one bowler. One bowler will bowl six balls from one end of the pitch, followed by another bowler bowling six from the other end of the pitch. Bowlers are not allowed to bowl consecutive overs. This also means that whilst in a baseball team there is one pitcher and everyone else are only batsmen and fielders, in cricket a side of 11 is usually made up of 6 specialist batsmen, 1 wicketkeeper and 4 bowlers. The specialist batsmen bat in the top order trying to score as many runs as possible and are usually good fielders also, the wicketkeeper is the best fielder in the side and usually a handy batsman also whilst the bowlers specialise in bowling, but must also field and bat, even though they are often not that good at either, as in cricket there are no substitutions (If someone is injured they are replaced by a sub who is not allowed to bat or bowl, only taking the injured player's place in the field). Some players termed 'allrounders' are good at both batting and bowling, making them valuable players to have as they can help balance the side to add more runs or bowling firepower as need be. However, an allrounder is usually a jack-of-all-trades, not quite as good as a specialist at either, unless they are a truly world-class performer such as the ledgendary greats Gary Sobers, Ian Botham, Imran Khan and select others including the contemporary Andrew Flintoff.
I think that's enough for now. Feel more than welcome to ask any questions as we go along. Onto the game!