PDA

View Full Version : Fight Night Round 2


sabotai
12-15-2004, 01:20 AM
Yes, despite EA grabbing up the rights to the NFL for the next 5 years, I still do plan to buy EA products (maybe not Madden, a game I've bought each of the last 3 years).

Fight Night 2004 was the best action boxing game ever, and I'm glad there will be a sequal to it. I mentioned Fight Night in the XBox games thread and decided to see if they were making a sequal. Sure enough, Gamespot has it listed.

They announced several new things, but first I have to say something. The guy writing the article on Gamespot...well, here's what he said...

"EA also delivered an impressive publicity uppercut, announcing that Bernard "The Executioner" Hopkins would be the game's cover athlete and spokesperson. Hopkins is the current undisputed Middleweight Champion of the World, a title he took from Oscar De La Hoya in September. His boxing record is 45 wins (including 32 knockouts), two losses, one draw, and one no contest."

What's wrong with that paragraph? Fact checking people, I know political "analysts" don't do, but it'd be nice if game reviewers did. That won't win over boxing fans. :)

ANYWAY, here's the list.

# The EA SPORTS™ Haymaker: Unleash the power of the punch. One crushing blow will knock your opponent straight to the canvas, but miss and you're in trouble.

# Total Boxing Control: You now have total control of your boxer with 360° Sticking and Moving and the ability to punch and block while dancing around the ring.

# Create a Champ: Using the analog sticks for total precision, create and train the ultimate champion by transforming his skills and physique.

# EA SPORTS™ Cut-Man: You take an active role in recovering from a beating by tending to a swollen eye in the corner between rounds.

# Dynamic Punch Impacts: Each punch pays off with stunning visuals that reflect the effect of each blow. Your fists have never felt so powerful as injuries affect your fighting abilities—a swollen eye prevents you from blocking, and a broken rib impairs your punching ability and mobility.


First off, the haymaker sounds....kind of arcadey. I mean, yeah, boxers through haymakers all the time. We saw Danny Williams through several in his fight with Vitali. But I hope they don't make it so that if you land it, it always knocks the guy down (Williams connected on a few haymakers and Vitali barely reacted let alone got knocked down). In fact, in boxing, the haymaker usually isn't a very hard shot, because the arm is usually extended before the punch lands and that takes a lot of power out of the shot....

Anyway, it sounds too much arcade, not enough realism. But the rest seem pretty good to me. The Total Boxing Control seems to be a revamped version of the Total Punch Control. Now they say it will let you do more things with it. I don't know about that. After awhile of trying to do the TPC I had to use the buttons.

"Create a Champ"...sounds like what you do in the game. Don't know why that's a "feature" but it's EA.

The last two are what have me excited about the next version. Now it's going to be hard to block a side if your eye is swollen, body shots take away a boxer's punching ability. Sounds so much better. One thing I did not like about Fight Night 2004 was if you were beating up a guy badly, he would just cover up (perfectly on the Hard difficulty) making it hard to take him out when he was hurt. At the end of my fights, both of th eeyes on my oppoents were usually torn to shit and bleeding because everytime I hurt him, he'd cover up. Good to see injuries now impair the boxer's ability to compete.

Now the Cuts rating might mean something. That was the last attribute on my boxer that I raised because in 2004, it was purely cosmetic. I didn't care if my boxer got cut because it did nothing to impair my boxer. It was just for show. Now it might make it harder for me to block.

As for the Cut Man, it seems neat and I want to try it. It has the potential to get me interested in what happens between the rounds. Before I just pressed the button a few times to get to the next round.

But most importly, I do hope they make the game more difficult. I ended up not playing it anymore not because I got tired of the gameplay, but because I had two straight undefeated careers in a row on the hardest difficulty. Winning all the time isn't what made it boring, winning by KO by the 5th round in 100 straight fights made it boring.

I'm reading an interview with EA on Gamespot right now as I type this (going back and forth). It seems the "haymaker" is more of a system of applying more power to a punch rather than just winging a punch. They say a problem with last year's game was you couldn't control how much power was put on a punch and with the new haymaker system, you will. That sounds much better.

Another problem I had with the game was that if you wanted to block or throw a punch, you had to stop moving your feet. By the sound of it, you can now move your feet while blocking or punching. That's so much better.

sabotai
12-15-2004, 01:21 AM
Here's another blurb from the interview:

" In Fight Night Round 2, we have added a fast analog combo system, so you can now throw combos faster with the analog stick then you can with the buttons. Also, with the addition of the all-analog EA Sports haymaker system, the analog punch controls will not only feel better, but they'll also be a far superior system."

I think a few people here said the reason they went fron analog stick controls to button pressing was because of the inability to throw combinations. I wonder how it will work this time around.

EDIT: Clinching will also be in the next version of the game. Yeah!

EDIT #2: In Fight Night Round 2, there will be TKOs and fights stopped due to damage. YES!

I'm starting to get really excited about this game.

Vince
12-15-2004, 01:31 AM
That makes two of us -- I was absolutely amazed at how great Fight Night was (well, until I started demolishing the computer), and if they can simply make it a little more (ok, a lot more) difficult, it would be enough. The addition of the cut man, clinching, and TKOs/fights stopped due to damage, however, will be very welcome indeed!

sabotai
12-15-2004, 01:37 AM
One of the reasons it got so easy was because we could max out every rating and the lack of things liek clinching and blocking while moving. Now when I move in a hit a hard shot, I expect either a clinch attempt or the guy to put his arms up and move away.

Now each weight class has a limit to how high certain attributes can go.

The career mode has gotten 100 times better too. Here's the description the EA guy gave:

We have added a lot more depth and user-controllable options to the career mode. Also, the money you earn will allow you to purchase items that actually affect your career and help you in the ring. First of all, we have added an amateur mode to your career. You can now work on your skills, in the ring, without worrying about it hurting you in the long run. You will also be wearing head gear so you don't have to worry about any permanent damage. Plus, the training sessions are based more on learning core game skills than affecting your ratings. Just like in a real boxer's amateur career, you can turn pro when you are ready. Once you go pro, you are able to customize your training regimen and corner team for each fight.

Also, unlike in the previous game, in which specific training games were forced upon you by the game, this year you can customize your training for each upcoming opponent, increasing the ratings and attributes you think are important for your next fight. You can also use your money to get better trainers and cut men during your career. Overall, you have a lot more customization and control over every aspect of your career, choosing who you are fighting, when you are fighting them, the training you do, your corner team, your ring entrances, and so on.

My favorite addition to our career mode is how your body changes over the course of your career. In Fight Night Round 2, training does not just affect your ratings--it actually affects your body. If you lift weights in training, you boxer's body dynamically morphs to being more muscular. If you want to lose weight, you can work on your hand and foot speed to get rid of unwanted pounds. As you get older, your body starts to add fat and gets out of shape faster. This all ties in to being able to change weight classes as well.

GS: Will you be able to move up or down in weight to take on other fighters or even the champions of other weight classes?

KT: Yes, you will. You'll be able to move both up and down in weight over the course of your career.


I'm not sure how th elimits will work, but one thing that jumped out at me was the guy talking about damage to your body over time. I wished the GS guy would have picked up on that and asked about it. I wonder if you take a lot of punches over your career if some attributes will go down because of it.

Eaglesfan27
12-15-2004, 09:16 AM
I picked up Fight Night 2004 recently for a reduced price at my local store. Really enjoyed it, but found the same problems you are mentioning in this thread. This sequel does sound very exciting.

samifan24
12-15-2004, 09:20 AM
I was very interested in Fight Night for my new Xbox until I read about the career mode limit and what you guys have been saying. I've never owned a boxing game before and I think it'd be cool (I know very little about boxing nor do I follow boxing). I think I'll wait for this one to come out, especially with the changes mentioned above.

Havok
12-15-2004, 12:38 PM
yep, this will be my only EA Sports purchese every year.