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EA Focused Once Again on Visuals And Atmosphere

A while back I wrote an article about features that have gone missing in some of EA's titles over the years. I also mentioned how some of them come back after a while. Well with word of another instance of this MIA occurring, it may be a good time to take a look at what this means to consumers, and what EA is trying to accomplish this time around.

It is no secret that EA has heard the consumers' cries for more atmosphere in games. Atmosphere is a word I have typed numerous times when referring to titles such as Madden, NCAA and NHL, and it is something that adds so much to the gaming experience.

Putting uniqueness back into the gaming experience is always interesting, simply because it matters so much to so many, and yet so little to almost as many. If you've spent any time discussing the game with the faithful that visit online forums then you will constantly see the battle of graphics versus gameplay. The thinking has always been that you cannot work on one without taking development time away from the other. Well that is simply not the case. Different teams work on different parts of the game, and they culminate at a point to put together the final product each year. Therefor having a new style facemask wasn't the thing that kept your reverse flea flicker from working correctly.

This aspect leaves us wondering what happened to the Tiburon that was touting a feature, upon coming to next-gen, of how at any hour you can look up and find the exact position of the sun in the sky in any stadium in these games?


So for this year with the revival of cheerleaders in NCAA Football, footprints in the snow in Madden, and dynamic crowd attendance in a few of EA’s titles this season, it is clear that they are getting the picture and working to appease the fans of visual delights. Again things may be considered minor to some, but when playing the game and trying to get immersed in the detail of what you are doing, they do wonders.

One thing some will really be let down about (the thing I alluded to at the start of this piece), however, is the fact that the time and weather for these football games is not progressive -- meaning they do not change as you go further ahead in the game. So if you start a game at the dusk time setting it will still be dusk the entire time you are playing the game. Something like that is a little disheartening to a details nut like me.

This aspect leaves us wondering what happened to the Tiburon that was touting a feature, upon coming to next-gen, of how at any hour you can look up and find the exact position of the sun in the sky in any stadium in these games? What happened to real-time shadows? The effects they had on the game's graphics were stunning, and having visited quite a few stadiums it was a nice touch to be able to say: "that is really what it looks like."

 


EA Sports is looking to improve the atmosphere of NCAA Football through the use of visuals.

Still EA has toyed around with these functions over the years. Who could forget every night game being a full moon -- after consumers asked for years to see a moon in the sky. Now they seem to be heading back in the right direction. NCAA and Madden feature tremendous lighting features and from the videos and screens circulating around the web, at the very least the weather effects that are in Madden look as good as ever. Hopefully NCAA gets the same deal next year and hopefully progressive features that add so much to the graphics and atmosphere find a home in future titles as well.

Nonetheless, we miss the days of rain changing to snow in Madden, and dry conditions at the start ending up in a muddy mess as a torrential downpour strikes Candlestick. These details and effects were in Playstation, the original. I know it's no easy task to incorporate these changes into these games, but when hyping your new and improved atmosphere you have to go for the whole shebang.


NCAA Football 09 Videos
Member Comments
# 41 Village Idiot @ 07/09/08 02:19 AM
Quote:
Originally Posted by ODogg
Not everyone is here every day, dude. Lighten up.
 
# 42 trobinson97 @ 07/09/08 03:25 AM
Quote:
Originally Posted by Solidice
holy geez!! it work! i suggest everyone try this now, you wont regret it! can't wait for their to be dog piles so i can smell that!

OMG that's so funny!!!!


Quote:
Originally Posted by Undefeated
Not everyone is here every day, dude. Lighten up.

I didn't know about it either, and I have to say that sucks.
 
# 43 texbuk84 @ 07/09/08 06:12 AM
this is a good start for EA and maybe next year they could focus on add-ons in the game. this year is a big year of Football.
 
# 44 icicle22 @ 07/09/08 10:01 AM
Regarding my post about progression of light in games in NCAA 08: I was simply asking if it is confirmed that this has been "removed" from 09 for sure. I am not an EA ***** by any means but this would really play right into the theory that they remove features only to add them back later as a "cool" new thing. Since NCAA 08 was a next gen title and NCAA 09 is a next gen title, what excuse can they have for taking this out? When they moved from xbox/PS2 to XBOX360/PS3 they claimed they had to recode the entire thing and had to omit features to accomplish this. But progressive lighting was in 2008, why remove it?

Sorry if it get's everyone riled up but I really like the immersion of playing an afternoon game and seeing the lighting change. In a way, as the lights come on it really helps identify that the "3 hour grid-iron bash" is winding down. You are either running out of time or just need to hold out a little longer.......

I know it doesn't add to the gameplay directly but it really helped sell the illusion that you are playing a real sport that takes place in a real environment over an extended period of time.

Peace.
 
# 45 Exonerated @ 07/09/08 10:38 AM
Well they remade the lighting this year. Its vastly better than its predecessor ncaa 08.

Apparently, they didn't want to rush the progressive lighting thing before perfecting the new lighting system.

Next year, they'll finish off the new lighting.
 
# 46 OMT @ 07/09/08 01:12 PM
Quote:
Originally Posted by icicle22
Regarding my post about progression of light in games in NCAA 08: I was simply asking if it is confirmed that this has been "removed" from 09 for sure. I am not an EA ***** by any means but this would really play right into the theory that they remove features only to add them back later as a "cool" new thing. Since NCAA 08 was a next gen title and NCAA 09 is a next gen title, what excuse can they have for taking this out? When they moved from xbox/PS2 to XBOX360/PS3 they claimed they had to recode the entire thing and had to omit features to accomplish this. But progressive lighting was in 2008, why remove it?

Sorry if it get's everyone riled up but I really like the immersion of playing an afternoon game and seeing the lighting change. In a way, as the lights come on it really helps identify that the "3 hour grid-iron bash" is winding down. You are either running out of time or just need to hold out a little longer.......

I know it doesn't add to the gameplay directly but it really helped sell the illusion that you are playing a real sport that takes place in a real environment over an extended period of time.

Peace.
No, it wasn't removed so we could put it back in and sell it. That's just silly.

The lighting on 09 is completely different from 08. The progressive lighting didn't "drop right in." Nothing does in video games. It was too large a task and too risky to get working with the new lighting system.
 
# 47 4solo @ 07/09/08 01:21 PM
Quote:
Originally Posted by Solidice
except mascot games take up 0 space and took basically 0 time to complete. so i fail to see how it would help if it gets taken off.
Come on u guys think here. I understand what u guys are saying but if it on the game it has to take up some space, it's impossible to have something on a game and not take up space. If that's the case they should use the "no space" format for every feature on the game. I don't know how many mascot teams there but i guessing at least 60, that u have different mascot player models for and they also even have ratings, though they are all 99. Now u can't tell me that doesn't take up space. Now if it doesn't take up space tell me what u would rather have 60 Mascot teams or 60 real FCS teams!
 
# 48 Solidice @ 07/09/08 01:25 PM
Quote:
Originally Posted by 4solo
Come on u guys think here. I understand what u guys are saying but if it on the game it has to take up some space, it's impossible to have something on a game and not take up space. If that's the case they should use the "no space" format for every feature on the game. I don't know how many mascot teams there but i guessing at least 60, that u have different mascot player models for and they also even have ratings, though they are all 99. Now u can't tell me that doesn't take up space. Now if it doesn't take up space tell me what u would rather have 60 Mascot teams or 60 real FCS teams!
maybe its because the mascots are already in the game, on the sidelines. maybe saying "0" was a little extreme, but the space needed is not a lot. all that was done(from what i got from Adam) was a code to change the "normal" player model of a football player to the mascot of a given team. then they create a UI for team select and added it to the menu. i believe Adam said it was only worked on for 1 day.

FCS teams would take up a lot more time, space, and budget than mascot mode.
 
# 49 nstod @ 07/09/08 01:25 PM
Quote:
Originally Posted by 4solo
Come on u guys think here. I understand what u guys are saying but if it on the game it has to take up some space, it's impossible to have something on a game and not take up space. If that's the case they should use the "no space" format for every feature on the game. I don't know how many mascot teams there but i guessing at least 60, that u have different mascot player models for and they also even have ratings, though they are all 99. Now u can't tell me that doesn't take up space. Now if it doesn't take up space tell me what u would rather have 60 Mascot teams or 60 real FCS teams!
The player models are already in the game (remember, they are MASCOTS). Sure, it takes some space (for the menu item, etc), but you're talking very, very, very little space.
 
# 50 icicle22 @ 07/09/08 01:29 PM
Quote:
Originally Posted by OMT
No, it wasn't removed so we could put it back in and sell it. That's just silly.

The lighting on 09 is completely different from 08. The progressive lighting didn't "drop right in." Nothing does in video games. It was too large a task and too risky to get working with the new lighting system.
thanks. That is exactly the kind of answer I was looking for. For what it is worth, I was not aware that there was a whole new lighting system in place and that makes sense.

Also I was not personally stating that you took it out to add it back later and advertise it as new. It has been stated through the years that EA is famous for doing this. A feature that has been part of a series for 2-3 years mysteriously disappears for a year or two with no explanation. Then magically it is back and touted as a "new" feature. That is what many feel happens, and I was stating that removing the progression of day to night would only add to those that buy into that theory.

Sorry if it even remotely came out in a bad way. I just couldn't understand why that would have been removed. But alas I have been enlightened.

Thanks.
 
# 51 4solo @ 07/09/08 01:42 PM
Quote:
Originally Posted by Solidice
maybe its because the mascots are already in the game, on the sidelines. maybe saying "0" was a little extreme, but the space needed is not a lot. all that was done(from what i got from Adam) was a code to change the "normal" player model of a football player to the mascot of a given team. then they create a UI for team select and added it to the menu. i believe Adam said it was only worked on for 1 day.

FCS teams would take up a lot more time, space, and budget than mascot mode.
Yea i guess u guys are right. But u could argue that player models for FCS teams are in the game to b/c u would have to use the same models as FBS teams. But i understand it would take more time to research rosters and have correct uniform colors and logos. Well EA hire me I will be the head of that dept. LOL!
 
# 52 Tig5309 @ 07/09/08 01:49 PM
Quote:
Originally Posted by icicle22
thanks. That is exactly the kind of answer I was looking for. For what it is worth, I was not aware that there was a whole new lighting system in place and that makes sense.

Also I was not personally stating that you took it out to add it back later and advertise it as new. It has been stated through the years that EA is famous for doing this. A feature that has been part of a series for 2-3 years mysteriously disappears for a year or two with no explanation. Then magically it is back and touted as a "new" feature. That is what many feel happens, and I was stating that removing the progression of day to night would only add to those that buy into that theory.

Sorry if it even remotely came out in a bad way. I just couldn't understand why that would have been removed. But alas I have been enlightened.

Thanks.
IMO this is the kind of thing that should have been implemented on a 2 year cycle when it was as functional as the feature it is replacing, but what can you do?
 
# 53 coogrfan @ 07/09/08 01:57 PM
Quote:
Originally Posted by 4solo
Come on u guys think here. I understand what u guys are saying but if it on the game it has to take up some space, it's impossible to have something on a game and not take up space. If that's the case they should use the "no space" format for every feature on the game. I don't know how many mascot teams there but i guessing at least 60, that u have different mascot player models for and they also even have ratings, though they are all 99. Now u can't tell me that doesn't take up space. Now if it doesn't take up space tell me what u would rather have 60 Mascot teams or 60 real FCS teams!
Lord, give me strength ...
 
# 54 OMT @ 07/09/08 01:57 PM
Quote:
Originally Posted by icicle22
thanks. That is exactly the kind of answer I was looking for. For what it is worth, I was not aware that there was a whole new lighting system in place and that makes sense.

Also I was not personally stating that you took it out to add it back later and advertise it as new. It has been stated through the years that EA is famous for doing this. A feature that has been part of a series for 2-3 years mysteriously disappears for a year or two with no explanation. Then magically it is back and touted as a "new" feature. That is what many feel happens, and I was stating that removing the progression of day to night would only add to those that buy into that theory.

Sorry if it even remotely came out in a bad way. I just couldn't understand why that would have been removed. But alas I have been enlightened.

Thanks.
Do you have an example of a feature being taken out and then put back in as new? This has never happened to my knowledge.
 
# 55 OMT @ 07/09/08 01:58 PM
Quote:
Originally Posted by 4solo
Yea i guess u guys are right. But u could argue that player models for FCS teams are in the game to b/c u would have to use the same models as FBS teams. But i understand it would take more time to research rosters and have correct uniform colors and logos. Well EA hire me I will be the head of that dept. LOL!
But they need uniforms, fields, entries into the team DB, support for importing them into dynasty mode.... the list goes on and on.
 
# 56 nstod @ 07/09/08 01:59 PM
Quote:
Originally Posted by OMT
Do you have an example of a feature being taken out and then put back in as new? This has never happened to my knowledge.
I seem to remember the momentum meter being there around like 2000 or 2001 and then making a return in 2007, I believe. Anyone else remember this as well? Or am I mistaken? That could have been from one generation to another, though...
 
# 57 Solidice @ 07/09/08 02:08 PM
Quote:
Originally Posted by OMT
Do you have an example of a feature being taken out and then put back in as new? This has never happened to my knowledge.
i don't think its considered a feature, but the ability to edit a players class was possible in NCAA '07 for 360, then not in '08, and now back in for '09. but its not really a "feature", just an ability in a feature(edit player).

other than that, nothing comes to mind for the current-gen(360/PS3) NCAA.
 
# 58 OMT @ 07/09/08 02:14 PM
Quote:
Originally Posted by Solidice
i don't think its considered a feature, but the ability to edit a players class was possible in NCAA '07 for 360, then not in '08, and now back in for '09. but its not really a "feature", just an ability in a feature(edit player).

other than that, nothing comes to mind for the current-gen(360/PS3) NCAA.
Yeah.. I remember something like that. Sounds to me like what happened was the edit player screen was changed around and that got left out. When the oversight was noticed, it was put back in. I don't think it was removed on purpose.
 
# 59 OMT @ 07/09/08 02:15 PM
Quote:
Originally Posted by nstod
I seem to remember the momentum meter being there around like 2000 or 2001 and then making a return in 2007, I believe. Anyone else remember this as well? Or am I mistaken? That could have been from one generation to another, though...
Wait... so a PS1 feature showing up two generations later is removing a feature and then putting it back in?
 
# 60 nstod @ 07/09/08 02:17 PM
Quote:
Originally Posted by OMT
Wait... so a PS1 feature showing up two generations later is removing a feature and then putting it back in?
No, I was talking about PS2/XBox, not 360/PS3.

Just giving an example of EA's supposed removal and re-adding features. Not that I believe it, I was just providing an example.
 


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