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Madden Demo Roundtable

Both Chris and Christian got to play the Madden demo just a little bit early and sat down to talk through the demo and what they thought. Discussions centered around likes, dislikes, thoughts on the new commentary team and where we see Madden going this season. Check out their thoughts after the jump.

 

1)Best thing in the demo?

Christian: The passing game. For the first time in a Madden title receivers seem to gain realistic separation on their defenders and are aware of the sidelines. On my first drive of the demo I managed to hook up with Braylon Edwards in the corner of the endzone on a beautiful out route. Upon further inspection via instant replay, Braylon was able to shake his defender, pull away, and slip underneath the Colts zone coverage to make the catch. The days of predetermined route running and defenders glued to your wide-out appear to be a thing of the past.

Chris: One thing really stuck out at me -- the passing game is much improved over last year. Christian already used that one so I'll just say I thought the playcalling screen (Gameflow) isn't as big of a problem as some are saying it's going to be. Of course, I've been behind the idea of a change like that for a long time now. It's completely unrealistic to be able to pick any play out of a 500 play playbook at any given time -- if you want realism then you'll love Gameflow's approach. If you want something that isn't attempting to be realistic -- then picking from hundreds of plays at any given time is exactly what you can do.

2)Biggest Disappointment?

Christian: To me it's the demo's locomotion. I'm not quite sure if it's just me being used to playing football games on the 360, or logging so many hours into NCAA, but the locomotion in Madden demo feels a bit off. I'm just not feeling the "explosiveness" once I get into the open field with a player like in NCAA, and stringing together special moves with my ball carrier with the dual stick controls is not as responsive as I was expecting. This definitely was not the case with the early build of the game I played back in April, so here's hoping the demo isn't representative of changes made to the final build. (This is based on playing on the "Normal" speed setting)

Chris: It still feels like Madden. Funny for me to say I know considering I am playing Madden. But I really was hoping the locomotion and other improvements would at least make the game seem like it was different enough this year. It's the same thing as NCAA really, the game is better overall for sure, but it's still the same brand you've been playing all these years and not that different from NCAA 11. I guess I was hoping for a pretty noticeable quality jump up from NCAA on the field.

 


3)The gameplay is _______ (fill in the blank).

Christian: Stale. To be perfectly honest the game feels a lot like Madden 10. As mentioned above, I'm not getting a good feel for the locomotion system like in NCAA 11. I'm seeing a lot of the same tackle animations as M10, running backs still flail their arms wildly exposing the ball like M10, and there do not appear to be any graphical/player model updates from M10 based on the demo. I guess I was expecting a much bigger leap for M11- here's hoping the retail copy is a much more recent build.

Chris: Solid, above average even, but it doesn't feel groundbreaking after NCAA 11 hit store shelves a couple of weeks ago. Madden fans will find plenty of reasons to love the new additions -- those who blindly hate Madden because they woke up on the wrong side of the bed five years ago will find plenty of reason to hate it. Overall, it plays closer to NCAA 11 than last year's Madden to this guy, which I guess directly contrasts Christian's point above.

4)How do you like the new commentary team?

Christian: I'm a big fan of Gus Johnson, and Collinsworth seems to compliment him nicely. Being that this is only a demo it's pretty tough to gauge how well the duo will work in the final game, but from what I hear so far I am enjoying both in the booth.

Chris: They're a welcome change to the alternatives of the past few years. Gus adds some flair to the whole presentation that wasn't there before. But I heard some repeated lines in the demo -- so I'm fully expecting the commentary to get very repetitive pretty quickly. That's just too bad because the new crew adds something to the game other announcing teams haven't in the past.

5)Any other things catch your eye?

Christian: Playing as a D-Lineman is an exercise in frustration. If you thought it was tough to get to the QB in NCAA11, you haven't seen anything yet. The rewritten line AI works great by eliminating suction blocks, but it is down right impossible to sack the QB. If you manage to get past your offensive line assignment, be ready for the opposing QB to magically ditch the ball as your defender is draped all over him -- every single time.

Also, after using Gameflow for an entire game without creating a custom gameplan first, I began noticing that my coordinator was a complete moron. On defense I was being shredded like taco cheese by Indy's offense (all out blitzing on 3rd and 17), and when I was on offense I learned that the sweep is the Jet's favorite offensive play call- especially on 2nd and 14. Final note on Gameflow: if you are a veteran of the series, I have a feeling you are going to hate the amount of control that the feature takes out of your hands -- even if you decide to implement a gameplan.

Chris: The blocking in Madden seems to be around the same league as in NCAA. I'm not sure I really want to call it better or on par yet without getting some more time with the game, but I'm certain it's cut from the same mold. Playing defense is still boring, just as it is in NCAA. I just don't see the variety or desire to play that side of the ball right now with nothing really being done to enhance playing there. There are some differences between Madden and NCAA at this point, but I'm not sure I can easily say which game really is going to come up the winner in the end.

6)Overall is Madden's stock up or down?

Christian: Right now, based on the demo, I'm calling it a push, teetering on the brink of going down. I'm really not liking Gameflow but thankfully that option can be turned off. Outside of that personal preference, there really are no glaring issues that would make me believe the retail version of the game will not be a solid NFL experience, I'm just not sure what was added to the game is enough to really differentiate it from Madden 10. I was really hoping for the NCAA10-NCAA11 type of leap for Madden this season, and based on the demo I'm not sure that's what we will be getting in a couple weeks.

Chris: Madden's stock is mostly flat today. It's not going down anymore like it has steadily been doing the last month, but it's also not breaking out to the upside. Really, I think it's easy to see where Madden haters will be able to hate this year while Madden fans will enjoy the game this year. A lot of the things I want to see won't be seen until the final product, so I guess I'm in a full wait and see mode on Madden's final quality. It plays pretty close to NCAA, which I still think is the best playing football game ever. So that's a good start for the franchise to build off of. But I can't make any final judgments here in the last week of July. If I were questioning buying this game off the demo, I think it'd soothe some fears while raising others.


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Member Comments
# 81 Palo20 @ 07/24/10 12:29 PM
Does Madden have Tuner sets this year like NCAA?
 
# 82 JayD @ 07/24/10 01:12 PM
Decision made, after hearing franchise was barely touched and now it seems the game as a whole wasn't improved a lot i'll be holding on to NCAA and skipping out on Madden this year.
 
# 83 DirtyJerz32 @ 07/24/10 01:43 PM
Quote:
Originally Posted by Palo20
Does Madden have Tuner sets this year like NCAA?
What is tuner sets?
 
# 84 roadman @ 07/24/10 01:47 PM
Quote:
Originally Posted by DirtyJerz32
What is tuner sets?
I think it means they can adjust minor things on the fly instead of patching it. I don't know what those minor things would be, though.
 
# 85 BezO @ 07/24/10 02:30 PM
From CD, I had a good idea what I would think about the game. This sounds like what I would've said, minus specifics that I look for. And I haven't played NCAA to compare.

Chris, care to expound on some things?

Passing game & separation: Was the separation explained by the animations? Were DBs still consistently breaking before WRs? Did better WRs seem to get more separation? Has the footwork in & out of breaks addressed at all? Fix or band-aid?

You covered fans & haters. What about those simply disappointed in Madden's lack of simulation of the sport? Anything crucial to fundamentals of the sport added?

You seem as unsatisfied playing defense as I have been. Christian mentioned somethings I've had a problem with... playing d-line. I always felt there weren't enough animations, and the AI was lacking. Anything new here at all? Any edge rushing animations added? Any new blocking interaction animations at all? Any engaged player mobility?
 
# 86 PGaither84 @ 07/24/10 02:35 PM
Quote:
Christian: Right now, based on the demo, I'm calling it a push, teetering on the brink of going down. I'm really not liking Gameflow but thankfully that option can be turned off. Outside of that personal preference, there really are no glaring issues that would make me believe the retail version of the game will not be a solid NFL experience, I'm just not sure what was added to the game is enough to really differentiate it from Madden 10. I was really hoping for the NCAA10-NCAA11 type of leap for Madden this season, and based on the demo I'm not sure that's what we will be getting in a couple weeks.
To me, the funny thing about this quote is that the improvements from NCAA10-NCAA11 are so drastic because NCAA10 was much like Madden 09/NCAA09. The big "feature" for NCAA10 was the marching band. NCAA11 garnered a lot of the improvements from Madden 10 such as variable speed settings and presentation along with the Madden 11 improvements all rolled into one package that drops before Madden 11 mixed in with some NCAA specific improvements as well.

I wish NCAA copied more things from Madden. Things like the additional QB ratings or having non-hurry up offenses use accelerated clock. I also want Madden to take some things from NCAA, most note worthy is how hurry up/spread offenses are run. I like how in NCAA when you call the hurry up it brings up the play call screne for both offense and defense, but forces you to stick with one formation. You can still audible into another formation from your audibles, but this better represents the Hurry up imo. I don't like how in Madden 11, if you try to run the no-hudle with the Colts, they get dog tired after like 3 plays.

I think that this year, with the vast improvements from NCAA10-NCAA11, Madden's "thunder" was stolen. NCAA's "franchise" appears to be deeper than Madden's and I prefer the 120 "ways to win" over Madden's Gameflow so far. On the other hand, I think Gus Johnson will be better than NCAA's lack of Lee Corso, I prefer the NFL over the BS that is college football, and hopefully things like the run game/run defense will be better tuned than it's NCAA counterpart.
 
# 87 Dawsons_Creek @ 07/24/10 02:46 PM
NCAA 11 is great and plus with games like Fallout and Fable coming out in October I don't even care about Madden as much I need a few months ago. If its a bust so be it, I won't lose any sleep over it.
 
# 88 The Bimmer @ 07/24/10 04:44 PM
Thanks for this roundtable. I wont even waste my time downloading this demo. Sticking with Ncaa11 this year.
 
# 89 TombSong @ 07/24/10 05:44 PM
Quote:
Originally Posted by BezO
From CD, I had a good idea what I would think about the game. This sounds like what I would've said, minus specifics that I look for. And I haven't played NCAA to compare.

Chris, care to expound on some things?

Passing game & separation: Was the separation explained by the animations? Were DBs still consistently breaking before WRs? Did better WRs seem to get more separation? Has the footwork in & out of breaks addressed at all? Fix or band-aid?

You covered fans & haters. What about those simply disappointed in Madden's lack of simulation of the sport? Anything crucial to fundamentals of the sport added?

You seem as unsatisfied playing defense as I have been. Christian mentioned somethings I've had a problem with... playing d-line. I always felt there weren't enough animations, and the AI was lacking. Anything new here at all? Any edge rushing animations added? Any new blocking interaction animations at all? Any engaged player mobility?
These are the types of questions that need to be asked that Bezo asked and talked about in reviews. The details of the gameplay.

Its good to see things like the sideline catches fixed and they have improved some presentation elements, and the run blocking. Big kudos.

Then you look at passes thrown right to WR's where the WR's dont even attempt to catch the ball. They just keep running like they are oblivious the ball is flying right over their head. Tackle animations you have no influence over because you can't add on. You can only watch as a small HB with NO momentum falls forward for 5 yards even though 3 defenders are in front of them pumping their legs to push him back. DB's that mirror WRs routes and break on the routes before the WR's . DB's going into catch animations BEHIND the WR they are checking, thus allowing the WR to catch the ball in front of them. Warping on both sides of the ball by WR's and DB/LB's. Super Leaps by LB's. Oline just leeting DE's run right by them untouched. ETC, ETC

You know, you try and deal with these same issues and new ones year after year and wonder WHY does it never get fixed. Then you read reviews and see praise heaped on the game with no mention of any of the past issues being addressed, THEN get labled as a "*****" for pointing this crap out or having a "agenda" I think its a "agenda" to NOT point this stuff out in the reviews.

If I had a big mega site with access to these guys, question one would be:

"When will your game exceed the levels of playability of those that obviously do better in regards to:

1. Run Blocking/Pass blocking
2. Player interaction
3. Tackling
4. Animations
5. Commentary/Presentation

I as a game reviewer ask this question because there are those who have supported your game for years and would like to move beyond 2005-2008 game play and move on into some ground breaking areas like other sports titles have done.

That ain't having a agenda, or being a "*****" that's simple journalism.
 
# 90 seriousluboy83 @ 07/24/10 05:56 PM
Quote:
Christian: Playing as a D-Lineman is an exercise in frustration. If you thought it was tough to get to the QB in NCAA11, you haven't seen anything yet. The rewritten line AI works great by eliminating suction blocks, but it is down right impossible to sack the QB. If you manage to get past your offensive line assignment, be ready for the opposing QB to magically ditch the ball as your defender is draped all over him -- every single time.

So "robo-QB" is still alive...SMH!!!
 
# 91 CubFan23 @ 07/24/10 08:08 PM
Yikes! Ditched Madden 10 last year after a week, pre-ordered 11 from EA for $39.00, might wait to crack it open, might have to put it on ebay. Hope not, I miss a good football game!
 
# 92 mestevo @ 07/24/10 08:46 PM
Quote:
Originally Posted by MastaJedi1
I liked M10, I'm know I'm gonna like M11. My only problem, the $60 price tag. Let's be real, there's not enough changes to justify paying full price, $30 tops! Was NCAA worth $60? No doubt, I passed on last years NCAA because I thought 09 was better, and M10 was a shoe in. This year my focus was on M11, until I played NCAA11's demo. No matter what happens with M11's demo, I'm still getting it, now after release if it doesn't live up...well NCAA take 1st place on my console. The way I read Chris & Christian is that they feel as I do, M11 is good but not worth $60.
I spent $30 at the movies today and that was just for my wife and I, over less than 3 hours (Inception)... I have no problems paying double that for a game that I'll probably play in binges off and on for the next year. Price is fine, especially if you get in on some of the trade in or preorder deals.

I don't care so much about what they put into it and trying to derive a value from that, I take value from what I am going to get out of it. If there isn't enough for someone to enjoy it at $60 then why buy it?
 
# 93 iamgramps @ 07/24/10 09:41 PM
I enjoyed Madden 10, and I'm looking forward to Madden 11. If it plays like NCAA 11 I'll be happy. With that said thousands of people will buy this game and EA know it. The devs don't come around because they don't have to. Madden's fan base is established, so for every fan they lose, they gain two. This is a very popular site, but I had no idea of it existence until last year. My point is we are a small percentage in the Madden community, EA's goal is to reach the masses, this community is not the masses; however, some of the ideas thrown around on this site are very innovative and should be considered by Ian and company. If they have restrictions and no real creative control, they should let their hard core fans know that.
 
# 94 Rock Chalk @ 07/24/10 09:52 PM
I really could care less about the new features, as long as they continue to upradge things every year and the new draftees, trades, coaches, etc. I am going to buy it, its always a great game and I play it for almost a year, its worth $60 to me.
 
# 95 smlmeyer @ 07/25/10 12:41 AM
If we thought getting to the QB was hard in NCAA 11? Feels like it did last year, TOO EASY. I broke the single season sack record on NCAA 11 by 4 sacks in my second year with SDSU. 82 overall player on Heisman.
 
# 96 #85_on_a_mission @ 07/25/10 12:44 AM
Quote:
Originally Posted by seriousluboy83
So "robo-QB" is still alive...SMH!!!
its still in ncaa
 
# 97 roadman @ 07/25/10 09:36 AM
Quote:
Originally Posted by TombSong
These are the types of questions that need to be asked that Bezo asked and talked about in reviews. The details of the gameplay.

Its good to see things like the sideline catches fixed and they have improved some presentation elements, and the run blocking. Big kudos.

Then you look at passes thrown right to WR's where the WR's dont even attempt to catch the ball. They just keep running like they are oblivious the ball is flying right over their head. Tackle animations you have no influence over because you can't add on. You can only watch as a small HB with NO momentum falls forward for 5 yards even though 3 defenders are in front of them pumping their legs to push him back. DB's that mirror WRs routes and break on the routes before the WR's . DB's going into catch animations BEHIND the WR they are checking, thus allowing the WR to catch the ball in front of them. Warping on both sides of the ball by WR's and DB/LB's. Super Leaps by LB's. Oline just leeting DE's run right by them untouched. ETC, ETC

You know, you try and deal with these same issues and new ones year after year and wonder WHY does it never get fixed. Then you read reviews and see praise heaped on the game with no mention of any of the past issues being addressed, THEN get labled as a "*****" for pointing this crap out or having a "agenda" I think its a "agenda" to NOT point this stuff out in the reviews.

If I had a big mega site with access to these guys, question one would be:

"When will your game exceed the levels of playability of those that obviously do better in regards to:

1. Run Blocking/Pass blocking
2. Player interaction
3. Tackling
4. Animations
5. Commentary/Presentation

I as a game reviewer ask this question because there are those who have supported your game for years and would like to move beyond 2005-2008 game play and move on into some ground breaking areas like other sports titles have done.

That ain't having a agenda, or being a "*****" that's simple journalism.
I agree with your post, but I wouldn't have went that far. Since the new rules, I haven't seen that type of posting around here.

It does slice both ways too, but more in the way you mentioned.

Just saying I haven't seen it in here lately. If it does, it's dealt with.
 
# 98 rooney8 @ 07/25/10 10:02 AM
Quote:
Originally Posted by Afrikan
anyone else agree with this?

I know it shouldn't, but it hurts me to read that......
I don't care about new features either. I mean many of the new features brought in the past few years were just taken out the next. I just want the things they have to be solid, franchise, gameplay etc.
 
# 99 PolkHigh33 @ 07/25/10 10:16 AM
I'll wait until I get to play the demo ..

It's pretty stupid to make your decision based on someone else's opinion ..
 
# 100 MCNABB51BOI @ 07/25/10 12:21 PM
yea il wait until i play first. these are prob the same guys saying NCAA was the best game ever ha lol. madden would have to take a step backwards to be the same as ncaa so i hoping they are wrong.
 


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