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Saturday, November 4, 2017 – Blog Comments
what Formation Subs do you edit on the CPU team before a cfm match? I put the sliders of WR catch at 43 and QB at 40 and coverage at 55 to reduce the yards and point, how many points and yard does the match end on the matches you play?
Hey Wood:

Turning that off makes the "catch radius" bigger / less precise and leads to more drops / balls knocked out by defenders, etc.

That results in keeping the completion percentages more realistic...

Receiver animations are also more varied and organic...

With it "on", the ball usually hits them in the ideal part of their bodies and at the ideal point in the route...

That less precise ball placement ALSO keeps RAC down, which results in more accurate YPC / Total Yards Passing / Total Yards, etc...

So?

It does a LOT, in a subtle way...

Great to see you back at it again King.

One quick question, what’s the idea behind OPI being turned OFF? Not that it ever gets called when ON anyway.
Friday, November 3, 2017 – Blog Comments
Play Now is a VERY different animal that I have ZERO experience with, so your results are not going to mirror mine.

All those penalty settings that you have to "round off" to increments of five are going to be a big part that generates that different result.

That being said:

According to adembrowski, who worked at EA when traits were implemented, the "Throw the Ball Away" thing isn't so much "reversed" as it means the opposite of what is commonly thought.

Throw Ball Away: No is actually more likely to make them bail on the play.

I don't recall what thread that's in, but it's from this fall.

Regardless, in my experience, editing ANY trait throws off the "balance" and players play worse.

Traits aren't your issue, having to round off the penalties is.

Everything in this game results in a tradeoff or series of tradeoffs, so...
Okay played one game, Falcons vs Panthers (me), on Play Now with your suggested settings. It's just one game, but I tend to agree that Auto Subs do more harm than good: The running game was really different for both teams, all in all there were 300 yards of rushing (200 for the falcons, had two big 50+ yards runs with Freeman, other than that they were stopped for 1-2 yard gains most of the time). Rushing really felt more natural than with Auto Subs on, even though outside runs are still not effective at all.
I had 130 plays, which is good for me.
Passing was balanced, except for Ryan completing 77% of the passes. But the average yards per pass were on spot, so I will continue monitoring that.
Only thing that stood out stats wise were the 10 sacks combined for both teams (6 against Ryan, 4 against me). Most sacks against Ryan were coverage sacks, so no scrambling seen here. That brings me to another point: I used to edit every QB to "throws ball away YES", which brought down sacks and completion rates for certain QBs, Ryan is one of them who has set this to NO on default. Do you think it would help to set it to YES for every QB, or could this have some negative effect? Most QBs do have this by default, so I don't see a problem changing it for the rest, too.
Hey Raniel3:

1) 13 "should" be fine?



I get 120 to 125 out of 15, so I'm not sure why that's not the case for you. On offence, I snap below the 5 second mark, so that may be the disconnect.

2) Don't mess with Auto Subs.

For instance, jacking up HB subs turns ALL of them into downhill / straight line runners, who don't use special moves or have decent vision. They tend to hit a less optimal hole at a less optimal point in the play. Use formation subs. Period.

3) Never played Play Now and neither 45 or 50 are going to be ideal, but I'd try 45 first.

At default the block shed and pursuit of defenders is too strong and results in too many sacks and tackles for loss. Also nukes the CPU's ability to run.

I hope this helps!
Oh yeah, considering how awfully programmed this year's Madden is, I was afraid you wouldn't come up with a set. I'll try that ASAP tonight. Just three quick questions:
1. I was using 13 minutes and 20 secs run off, as with 15 mins you get too many plays and therefore scores and stats go up too much (I am a bit stats-obsessed I admit). You think 13 minutes could destroy that house of cards?
2. I was using Wiz's auto subs (which is basically only changing the RB's autosubs to 96/99 IIRC), as he claimed to have tested that it would not have detrimental sideeffects to the gameplay. Do you have contrary evidence?
3. As I only do Play Now games: Should I put Facemask to 45 or to 50? I suppose 45 increases the amount of broken tackles and decreases the pursuit of the QB, both of which should help with CPU run game and sacks. So you say I should go with 45?
Thanks again for you work!
Thursday, November 2, 2017 – Blog Comments
Nice blog Miggy, could you share your other Celtics edits with me as well.
Thursday, October 26, 2017 – Blog Comments
Great stuff!
vannwolfhawk on October 26, 2017 at 01:21 PM.
Thanks Guys! @ataman5 I agree with you man, OS used to be people sharing findings, info, etc. Now everyone keeps a lot of that close to the vest until they release a roster or something. What's the point? I'm all about sharing so others can do the same thing and understand the logic behind what I'm doing. I do look at a few things others might not notice though as a basketball coach as I can't even watch a game without watching everything going on off ball... Glad you appreciate the depth and work! Enjoy!
Wednesday, October 18, 2017 – Blog Comments
ataman5 on October 18, 2017 at 09:50 AM.
As always unbelievable work and dedication thanks for your time and effort and knowledge share, you make me remember what os were and hopefully will stay as like that..
Monday, October 16, 2017 – Blog Comments
Agame on October 16, 2017 at 05:12 AM.
Best READ EVER! In the history of Operation Sports.
Love it. Turning on 2k now downloading your labor of Fun.
Wednesday, October 11, 2017 – Blog Comments
Hey, could you do Dirk Nowitzki ?
Thursday, October 5, 2017 – Blog Comments
STLRams on October 5, 2017 at 02:32 PM.
Beautiful Work!
Thursday, September 28, 2017 – Blog Comments
WTF on September 28, 2017 at 07:47 AM.
Excellent work on these. Could you try a full Andrew Wiggins sig edit?
Saturday, September 23, 2017 – Blog Comments
Man, that some next level attention to detail! Could you also do breakdown of one of my favorite player D-Wade?
Friday, September 22, 2017 – Blog Comments
Let me know what yall want to see next
Thursday, September 21, 2017 – Blog Comments
Tomba on September 21, 2017 at 06:52 PM.
I got one right!
Tuesday, September 19, 2017 – Blog Comments
fc155 on September 19, 2017 at 12:21 AM.
Sup man, sorry if no credit was given in the previous ones. I'll make it a point to give em in the NBA 2k18 one. Been noticing your work and really appreciate it man.
Monday, September 18, 2017 – Blog Comments
NBA2K Genius on September 18, 2017 at 10:11 PM.
Hey, great post.
I'm actually seeing a lot of forms on here that I've posted on my signature spreadsheet since like 2k16 and no credit given :/, but its all good guess I gotta start posting in the thread every time I find someones Jump shot...


Console: XBOXONE
GamerTag/Twitch: THEREAL2KGENIUS
Roster: ***2KG Official Roster***
________________________________________
NBA 2K17 Signature Shot Edits
Monday, September 11, 2017 – Blog Comments
Call in or listen in
Friday, September 8, 2017 – Blog Comments
NYCDaFuture on September 8, 2017 at 10:57 AM.
Next one will be a Walkthrough and Defense
Wednesday, September 6, 2017 – Blog Comments
ebdaal21 on September 6, 2017 at 02:52 PM.
Well organized and fun league. I just joined this year and excited to get the season started.
Thursday, August 24, 2017 – Blog Comments
Who still plays the demo?
Monday, August 21, 2017 – Blog Comments
Awesome stuff, aloncho!!
Wednesday, August 16, 2017 – Blog Comments
NYCDaFuture on August 16, 2017 at 01:33 PM.
What do yall think of this trailer..
Tuesday, August 15, 2017 – Blog Comments
Let's hear your Opinions of the demo so far
Monday, August 14, 2017 – Blog Comments
Let me know what yall want to heear
Sunday, August 13, 2017 – Blog Comments
Great feedback. And yes, it is sad this isn't real and I don't have any game programing experience to attempt it myself. All I have is an idea and I hope by sharing, one day I'll run across the right person.
Saturday, August 12, 2017 – Blog Comments
Let me know what tips you want
Tuesday, August 8, 2017 – Blog Comments
NYCDaFuture on August 8, 2017 at 10:40 PM.
Do yall like the trailer and the news so far?
Hey Scoop, I gotta tell you...

I read this thingall the time starting when you first posted it a few years ago. I love all of your ideas and would love nothing more than a HS Football game. They always have HS FB on ESPN nowadays, you would think that we would see a game sometime.

I have put some thought into HS football games as well and here are a few notes I can remember off the top of my head.

--a "freshman team" consisting of all 9th graders. You could look at their roster and decide if any of them are good enough to suit up and take the field with the varsity team. The risk/reward in this is that if they would get a lot of playing time with 9th grade, but you have them riding the bench for varsity games, they wouldnt progress as fast as they would if you just let them play Freshman football. Alternatively, if they get solid playing time or are a starter on your varsity team, they would progress at a faster rate than if they had just stayed on the 9th grade team

--When creatign your teams, you choose what their "classification" is, based on enrollment. A school with a single A (A) classification would only have maybe 8-11 incoming freshman each season, where a 6A (AAAAAA) school might have a freshman class of 25 or so. This classification system would help separate the large schools from the small schools and make each team feel unique.

--Piggybacking off my last thought, if you only have a freshman class of 8 athletes, you might have to decide if some of those players are capable of playing both ways. Players would need to have ratings for all skills so that the coach can make a decision as to where the player should play and if they should play O and D. Larger Schools likely wouldnt have to make these decisions as frequently since they have a larger pool of players to choose from for each position.

--I like your idea about booster clubs, Of course, larger schools would have a much easier time raising funds for their massive stadiums where smaller schools would have to save money for years for to do something basic like updating their scoreboard or pressbox. Of course, if your team was winning, it might accelerate the fundraising process. Updating uniforms should be an option at the end of each season, but this would dip into the funds as well. You could keep the same uniforms for 10 years to save a buck, but it would reflect poorly on your program IE Town newspaper making a stink about it or players not wanting to go out for the team because they are afraid of being laughed off the field in their dirty old uniforms. I would say the maximum lifespan of a uniform would be about 5 years, where a pressbox could go 10 or more years before it needs to be repaired or replaced.

I might add some more thoughts here later, but I'll leave it at that tonight!

Again, a great read! It just makes me sad that it isnt a real thing!
Monday, August 7, 2017 – Blog Comments
Call in to discuss NBA 2K18 and NBA Live 18 Topics
Tuesday, August 1, 2017 – Blog Comments
Whoever wants a game let me know
Friday, July 28, 2017 – Blog Comments
What are yall ideas on how to make MYLeague better online?
Friday, July 21, 2017 – Blog Comments
and this was NEVER fixed
Thursday, July 13, 2017 – Blog Comments
Tuesday, July 11, 2017 – Blog Comments
Yea most likely done wit 2k17 if I lose.. so this is my Farewell Tour for 2k17
Monday, July 10, 2017 – Blog Comments
Hopefully I get some competition..
Wednesday, July 5, 2017 – Blog Comments
Phoenix Suns have been completed and uploaded.
I am working on an Update today. Lots of movement to get done.
Thursday, June 29, 2017 – Blog Comments
Houston Rockets have been completed and uploaded.
Wednesday, June 28, 2017 – Blog Comments
Just completed the Celtics. Next team will be the Rockets and will include the Chris Paul trade.
Friday, June 9, 2017 – Blog Comments
NYCDaFuture on June 9, 2017 at 12:31 AM.
Where's the comp at? HOF games
Saturday, May 20, 2017 – Blog Comments
adembroski on May 20, 2017 at 01:24 PM.
Hiya, jWill, yeah, long time.

I stayed away primarily due to lack of interest. Madden's made some strides the last couple years IMO so I'm interested again.

Also, I spent some time working for a legal aid firm and was able to verify precisely what I can get sued for and not:P EA legal likes to act like they own your soul when you sign an NDA, so I wanted to know what I'm allowed to talk about before I started putting my opinions out there again.
Friday, May 19, 2017 – Blog Comments
jWILL253 on May 19, 2017 at 01:22 PM.
"adembroski"... well, there's a name I haven't heard in ages. Good to see you back, man!
Thursday, May 11, 2017 – Blog Comments
Monday, May 8, 2017 – Blog Comments
What improvements do you guys want to see for 2k18?
Wednesday, May 3, 2017 – Blog Comments
Follow me Live when I stream almost everyday. https://www.twitch.tv/NYCDaFuture
Let me hear yall ideas